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AdvancedBootBoy.cs
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AdvancedBootBoy.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace msconfuck
{
public partial class AdvancedBootBoy : Form
{
public AdvancedBootBoy()
{
InitializeComponent();
}
private void AdvancedBootBoy_Load(object sender, EventArgs e)
{
for (int i = 0; i < Environment.ProcessorCount; i++) BigProcessyBoys.Items.Add(i + 1);
BigProcessyBoys.SelectedIndex = 0;
DebugPortBoys.SelectedIndex = 4;
}
private void ProcessorBoys_CheckedChanged(object sender, EventArgs e)
{
BigProcessyBoys.Enabled = ProcessorBoys.Checked;
}
private void MaxMemCheck_CheckedChanged(object sender, EventArgs e)
{
MemoryMaxBoy.Enabled = MaxMemCheck.Checked;
}
private void CancelBoy_Click(object sender, EventArgs e)
{
Close();
}
private void OkayBuddy_Click(object sender, EventArgs e)
{
Close();
}
private void DebuggyBoy_CheckedChanged(object sender, EventArgs e)
{
DebugBoys.Enabled = DebuggyBoy.Checked;
}
private void DebugCheckPort_CheckedChanged(object sender, EventArgs e)
{
DebugPortBoys.Enabled = DebugCheckPort.Checked;
}
private void BaudBoy_CheckedChanged(object sender, EventArgs e)
{
BaudBoys.Enabled = BaudBoy.Checked;
}
private void DebugPortBoys_SelectedIndexChanged(object sender, EventArgs e)
{
bool isCOM = ((string)DebugPortBoys.SelectedItem).Contains("COM");
BaudBoy.Enabled = isCOM;
if (BaudBoy.Checked && !isCOM) BaudBoy.Checked = false;
bool isWhatever = ((string)DebugPortBoys.SelectedItem) == "1394";
ChannelCheck.Enabled = isWhatever;
if (ChannelCheck.Checked && !isWhatever) ChannelCheck.Checked = false;
USBBoy.Enabled = ((string)DebugPortBoys.SelectedItem) == "USB";
}
private void ChannelCheck_CheckedChanged(object sender, EventArgs e)
{
ChannelThingy.Enabled = ChannelCheck.Checked;
}
}
}