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* debug: Auto unfreeze trace when tweaking filter * asset: Add asset-load trace scope * asset: Limit max asset loads per task to 1 * asset: Run asset loads earlier in the frame * asset: Add time-budget to asset loading * debug: Grow the trace trigger popup downward
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Original file line number | Diff line number | Diff line change |
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#include "ecs_def.h" | ||
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enum { | ||
AssetOrder_Update = 0, | ||
AssetOrder_Update = -900, | ||
}; | ||
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/** | ||
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