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Meteorology Board

Diogo Cruz edited this page Nov 17, 2018 · 1 revision

This mini-project is used to show an example of how external data can be acquired and used in a Augmented Reality Application.

The Meteorology Board consists in a small window frame.

When the user interacts using the Main Agent, the application will make a API request to the Open Weather Maps service using the current device GPS coordinates. When the current meteorology data is received, the application will parse the information and display an appropriate 3D model animated representing the current climate conditions.

The 3D objects where modeled using Unity Primitives and CreateCone.

Two single specific weathers use, also, a Moon external asset.

Also, for the snow model, External Christmas Assets from the Unity Asset Store were used.

There are 10 different weather conditions possible, therefore, 10 different 3D models exist, each representing one.

The user can press the “Next Meteo” button in order to see the other 3D models.

When the user interacts again, the appropriate 3D model will be displayed for the current weather condition.

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