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TODO.txt
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TODO.txt
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1.0 TODO LIST:
- Create some mining towers and have them add items to team inventories
- component escavator that discovers more burried components
✓ gemstone miner that uncovers gemstones (only one gemstone can be applied to a building and provides special abilities and perks)
✓ material miner that produces metals (DEPENDING ON WHERE THEY'RE PLACED) like steel, which can be used to construct/upgrade special towers
- Finish Campaign / 1.3
- Add achievements to the game (MAKE SURE THEY'RE UNIQUE AND NOT SOLELY USED TO INCREASE GAME TIME)
- Add an achievement complete notification that appears at the top of the screen. (make it work in any menu)
- Add an achievement window in the main menu (overlay a checkmark over the icon of the achievement if it is completed)
- Add a way to display if a tower is an enemy tower
1.1 TODO LIST:
- Bestiary
- Keep it simple to understand with a lot of icons to signify immunities, health, money on death, other effects
- A short description
- Create effect towers (similar to beacons in factorio)
- Distributor that applies a fraction of a gemstone's power to towers in range
- Magnetic Tower that increases the likelihood of an enemy dropping a component when killed within range
- Other towers that increase tower stats
- More levels
- Add a "No breaks" option, which disables all preperation time as a challenge option. It would give more currency as a reward.
- Add player customization options.
- Make a money system outside of inside of a level (like geobits!!!!) that are granted for completing achievements and playing levels
- Allow them to color their avatar (might need to learn how to shift hues to do this)
- Accessories shop
- Custom nametag colors
- Create a compact version of the shop (toggleable in the settings. it should be just icons and tabs, similar to necesse inventory?)
- New competitive mode: Offensive
// All combative and mining towers are the same. Players will have access to an attacking window,
// which allows them to send enemies over to the other team with money.
- Add a market tower, which passively generates money (this tower will be vital to the new offensive gamemode, as it will be how players initially generate money)
Materials Reference:
Diamonds
- Piercing (AOE)
Cryonite
- Freeze on hit
- Chance to stun
Thorium
- +125% speed
- -50% damage
- -50% range
Ruby
- 20% crit chance
- +100% crit damage
Quartz
- +100% range
- +25% speed
Topaz
- -50% speed
- +100% damage
- +50% crit damage
- 10% crit chance