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i have issues with other flag "all_load" #13

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songsinh88 opened this issue Sep 20, 2019 · 1 comment
Open

i have issues with other flag "all_load" #13

songsinh88 opened this issue Sep 20, 2019 · 1 comment

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@songsinh88
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i used this lib, i custom this lib by add another lib that require set flag "all_load", so i set linker option as below:

-framework GameKit
-all_load

i use terminal build to ane file, not problem, but i use this ane build to ipa, animate cc show error. if remove flag "all_load" -> from animate cc build to ipa normal, but this app crash. so i must add flag "all_load"

So can you help me add the "all_load" flag to the correctly. Very thank you.

Screen Shot 2019-09-20 at 11 33 48 PM

@marpies
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marpies commented Oct 5, 2019

Did you modify the Bugsnag ANE with the all_load flag or did you create a new ANE with the library that you need?

It's also possible the all_load flag is not supported for AIR iOS builds as it may intervene with the AOT compilation.

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