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FlipHandler.java
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FlipHandler.java
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/*
This file is part of MulgEd - The Mulg game and level editor.
Copyright (C) 1999-2003 Ilan Tayary, a.k.a. [NoCt]Yonatanz
Website: http://mulged.sourceforge.net
Contact: yonatanz at actcom.co.il (I do not like SPAM)
MulgEd is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
MulgEd is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with MulgEd, in a file named COPYING; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* class FlipHandler
* This class implements the Flip connection dialog.
**/
public class FlipHandler extends MyDialog {
// Messages
static final int MSG_XCH = 1;
static final int MSG_YCH = 2;
static final int MSG_OK = 3;
static final int MSG_CANCEL = 4;
// Controls
MySlider Achannel = new MySlider(this,MSG_XCH,0,15,0);
MySlider Bchannel = new MySlider(this,MSG_YCH,0,15,0);
// CTor
public FlipHandler(MyDialog parent) {
super("Connect flip tile",true);
setSize(210,160);
// set the Sliders parameters
Achannel.setMajorTickSpacing(3);
Achannel.setMinorTickSpacing(1);
Achannel.createStandardLabels(3);
Achannel.setSnapToTicks(true);
Achannel.setPaintTicks(true);
Achannel.setPaintLabels(true);
Bchannel.setMajorTickSpacing(3);
Bchannel.setMinorTickSpacing(1);
Bchannel.createStandardLabels(3);
Bchannel.setSnapToTicks(true);
Bchannel.setPaintTicks(true);
Bchannel.setPaintLabels(true);
// Add controls to the dialog
addComponents();
}
void addComponents() {
GridBagConstraints c = new GridBagConstraints();
BlackLabel l;
MyButton mb;
JPanel p;
// Add the sliders with their labels
l = new BlackLabel("X channel:");
layout.setConstraints(l,new GridBagConstraints(0,0,1,1,0,0,c.WEST,c.NONE,new Insets(1,1,1,1),0,0));
paneadd(l);
layout.setConstraints(Achannel,new GridBagConstraints(1,0,1,1,1,0,c.WEST,c.HORIZONTAL,new Insets(1,1,1,1),0,0));
paneadd(Achannel);
l = new BlackLabel("Y channel:");
layout.setConstraints(l,new GridBagConstraints(0,1,1,1,0,0,c.WEST,c.NONE,new Insets(1,1,1,1),0,0));
paneadd(l);
layout.setConstraints(Bchannel,new GridBagConstraints(1,1,1,1,1,0,c.WEST,c.HORIZONTAL,new Insets(1,1,1,1),0,0));
paneadd(Bchannel);
// the buttons have their own panel
p = new JPanel();
p.add(new MyButton(this,MSG_OK,"Ok", KeyEvent.VK_O));
p.add(new MyButton(this,MSG_OK,"Cancel", KeyEvent.VK_C));
layout.setConstraints(p,new GridBagConstraints(0,2,2,1,0,0,c.CENTER,c.NONE,new Insets(1,1,1,1),0,0));
paneadd(p);
}
// Message handler
public void process(int msg, int x,int y,int z) {
switch (msg) {
case MSG_XCH:
break;
case MSG_YCH:
break;
case MSG_OK:
result = OK;
hide();
break;
case MSG_CANCEL:
result = CANCEL;
hide();
break;
}
}
}