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Releases: DrDesten/DrDestens_McShader

DrDestens MinecraftShaders v2.0.4

30 Jun 06:59
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DrDestens MinecraftShaders v2.0.4

Changes

  • Hotfix for Iris' GLSL parser: Replaced reserved word

DrDestens MinecraftShaders v2.0.3

12 Jan 18:33
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DrDestens MinecraftShaders v2.0.3

Changes

  • Added option to only reflect sky
  • Added option to turn off reflections completely
  • Updated used block ids for Minecraft 1.20.4

DrDestens MinecraftShaders v2.0.2

16 Apr 18:47
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DrDestens MinecraftShaders v2.0.2

Fixes

  • End Sky should look normal again
  • Fixed inaccurate TBN calculations (thanks to @TimLee9024)

Other Changes

  • Added option to disable flat vertex interpolation

DrDestens MinecraftShaders Hotfix Version 2.0.1

28 Mar 07:31
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DrDestens MinecraftShaders v2.0.1

Fixes

  • Fixed Reflections breaking the shader when PBR is on

DrDestens MinecraftShaders v2.0

25 Mar 22:33
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DrDestens MinecraftShaders v2.0 is finally here!

damn, that did take very long...

This update has been in the works for more than a year now, so tbh I'm not sure of everything I've changed, but it's a lot. The changelog will only include the most noteworthy changes. For the rest, well, I think its inconsequential anyways.
2.0 just feels different. new. better.

For the 2.0 update, I rewrote the entire post-processing pipeline and implementation. You can expect a ton of small and big quality and performance improvements in that area.
But not only that, there are also a lot of tweaks to other parts of the shader.

Features

  • New Depth of Field Algorithm
    • You'll notice the visual change, it's hexagonal now. The new algorithm is much more efficient and allows for huge DoF for a fraction of the computing power.
  • Better DoF Rejection
    • The old rejection kinda sucked. It doesn't anymore.
  • New and improved TAA implementation
  • New and improved Bloom implementation
  • Improved SSAO
  • New and improved Water effects
  • New Color options (from Stracciatella)
  • Improved PBR
  • New and improved sky

This is by no means an exhaustive list of changes, and most of the mentioned effects have been rewritten from the ground up to perform and look better than ever before!

DrDestens MinecraftShaders Hotfix Version 1.5.7

18 Jul 10:26
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Small fix for 1.19

  • Fixed Darkness Effect breaking the sky

DrDestens MinecraftShaders Hotfix Version 1.5.6

28 Mar 19:35
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DrDestens MinecraftShaders Version 1.5.6 is live!

Version 1.5.6 fixes the End Sky in 1.18.2 during the ender dragon fight

Fixes

  • The end sky isn't completely white during the ender dragon fight

DrDestens MinecraftShaders Minor Update 1.5.5

24 Mar 16:31
79d3af1
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Version 1.5.5 comes with fixes and general improvements

Changes and Improvements

  • Improved Fog Quality
  • Improved DoF Quality
  • Tweaked Morning Fog
  • Added Sun Angle Option
  • Improved Sunset Curve
  • Improved SSAO
  • Improved TAA Sharpening

Fixes

  • Fixed day / night calculations
  • Fixed SSAO not working in the nether
  • Fixed "High" and "Medium" SSAO Artifacts when looking straight at a wall

DrDestens MinecraftShaders Minor Update 1.5.4

03 Jan 21:37
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Version 1.5.4 comes with new features, fixes and performance improvements

New Features

  • Smooth Parallax Occlusion Mapping
    • Enabled by default. Greatly improves the appearance of POM
  • Added much more tweakeable options to POM

Changes and Improvements

  • Renamed "Adaptive" Fog to "Border", renamed "Cubemap-Like" reflections to "Flipped Image"
  • Improved "Border" fog
  • Improved SSR
  • Improved Waving Blocks Performance
  • Improved POM performance
  • Added Water Absorption Bias: Makes water more visible when not deep
  • Improved Water Waves

Fixes

  • Fixed Water in dark areas reflecting bright sky

DrDestens MinecraftShaders Hotfix Version 1.5.3

11 Dec 13:15
e2c9987
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Version 1.5.3 is here

Version 1.5.3 comes with major fixes and a few tweaks

Changes

  • Increased Strength of SSS
  • Tweaked Fog Amount in Nether and Overworld
  • Tweaked Fog Underwater and Underlava

Fixes

  • Fixed PBR being too bright #3
  • Fixed Ambient light being too dark