Releases: DrDesten/DrDestens_McShader
DrDestens MinecraftShaders v2.0.4
DrDestens MinecraftShaders v2.0.3
DrDestens MinecraftShaders v2.0.3
Changes
- Added option to only reflect sky
- Added option to turn off reflections completely
- Updated used block ids for Minecraft 1.20.4
DrDestens MinecraftShaders v2.0.2
DrDestens MinecraftShaders v2.0.2
Fixes
- End Sky should look normal again
- Fixed inaccurate TBN calculations (thanks to @TimLee9024)
Other Changes
- Added option to disable flat vertex interpolation
DrDestens MinecraftShaders Hotfix Version 2.0.1
DrDestens MinecraftShaders v2.0.1
Fixes
- Fixed Reflections breaking the shader when PBR is on
DrDestens MinecraftShaders v2.0
DrDestens MinecraftShaders v2.0 is finally here!
damn, that did take very long...
This update has been in the works for more than a year now, so tbh I'm not sure of everything I've changed, but it's a lot. The changelog will only include the most noteworthy changes. For the rest, well, I think its inconsequential anyways.
2.0 just feels different. new. better.
For the 2.0 update, I rewrote the entire post-processing pipeline and implementation. You can expect a ton of small and big quality and performance improvements in that area.
But not only that, there are also a lot of tweaks to other parts of the shader.
Features
- New Depth of Field Algorithm
- You'll notice the visual change, it's hexagonal now. The new algorithm is much more efficient and allows for huge DoF for a fraction of the computing power.
- Better DoF Rejection
- The old rejection kinda sucked. It doesn't anymore.
- New and improved TAA implementation
- New and improved Bloom implementation
- Improved SSAO
- New and improved Water effects
- New Color options (from Stracciatella)
- Improved PBR
- New and improved sky
This is by no means an exhaustive list of changes, and most of the mentioned effects have been rewritten from the ground up to perform and look better than ever before!
DrDestens MinecraftShaders Hotfix Version 1.5.7
Small fix for 1.19
- Fixed Darkness Effect breaking the sky
DrDestens MinecraftShaders Hotfix Version 1.5.6
DrDestens MinecraftShaders Version 1.5.6 is live!
Version 1.5.6 fixes the End Sky in 1.18.2 during the ender dragon fight
Fixes
- The end sky isn't completely white during the ender dragon fight
DrDestens MinecraftShaders Minor Update 1.5.5
Version 1.5.5 comes with fixes and general improvements
Changes and Improvements
- Improved Fog Quality
- Improved DoF Quality
- Tweaked Morning Fog
- Added Sun Angle Option
- Improved Sunset Curve
- Improved SSAO
- Improved TAA Sharpening
Fixes
- Fixed day / night calculations
- Fixed SSAO not working in the nether
- Fixed "High" and "Medium" SSAO Artifacts when looking straight at a wall
DrDestens MinecraftShaders Minor Update 1.5.4
Version 1.5.4 comes with new features, fixes and performance improvements
New Features
- Smooth Parallax Occlusion Mapping
- Enabled by default. Greatly improves the appearance of POM
- Added much more tweakeable options to POM
Changes and Improvements
- Renamed "Adaptive" Fog to "Border", renamed "Cubemap-Like" reflections to "Flipped Image"
- Improved "Border" fog
- Improved SSR
- Improved Waving Blocks Performance
- Improved POM performance
- Added Water Absorption Bias: Makes water more visible when not deep
- Improved Water Waves
Fixes
- Fixed Water in dark areas reflecting bright sky
DrDestens MinecraftShaders Hotfix Version 1.5.3
Version 1.5.3 is here
Version 1.5.3 comes with major fixes and a few tweaks
Changes
- Increased Strength of SSS
- Tweaked Fog Amount in Nether and Overworld
- Tweaked Fog Underwater and Underlava
Fixes
- Fixed PBR being too bright #3
- Fixed Ambient light being too dark