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Todo for SCDS-PB #1

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Enigmatisms opened this issue Feb 23, 2024 · 0 comments
Open
4 tasks

Todo for SCDS-PB #1

Enigmatisms opened this issue Feb 23, 2024 · 0 comments
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todo Will be added in the near future

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@Enigmatisms
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To make sure I have a rather deep understanding of k-d tree, BVH and space subdivision trees (quad/oct trees), there are few more things to be done:

  • k-d tree as the ray-intersection accelerating structure for AdaPT, which currently only supports the simplest BVH (suboptimal)
  • BVH tree implementation in AdaPT should be migrated here (to review)
  • CUDA implementation of k-d tree (to enhance CUDA coding capabilities). This can be very... weird, since I am currently not sure how GPU acceleration could help here.
  • In this repo, I will implement my own thread-pool for ray-intersection CPU scheduling.
@Enigmatisms Enigmatisms added the todo Will be added in the near future label Feb 23, 2024
@Enigmatisms Enigmatisms self-assigned this Feb 23, 2024
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