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To make sure I have a rather deep understanding of k-d tree, BVH and space subdivision trees (quad/oct trees), there are few more things to be done:
k-d tree as the ray-intersection accelerating structure for AdaPT, which currently only supports the simplest BVH (suboptimal)
BVH tree implementation in AdaPT should be migrated here (to review)
CUDA implementation of k-d tree (to enhance CUDA coding capabilities). This can be very... weird, since I am currently not sure how GPU acceleration could help here.
In this repo, I will implement my own thread-pool for ray-intersection CPU scheduling.
The text was updated successfully, but these errors were encountered:
To make sure I have a rather deep understanding of k-d tree, BVH and space subdivision trees (quad/oct trees), there are few more things to be done:
The text was updated successfully, but these errors were encountered: