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AUTHORS
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Tux Racer is a Sunspire Studios production.
http://www.sunspirestudios.com
Core Development Team (alphabetical order):
-------------------------------------------
Patrick Gilhuly <[email protected]>
* Programmer
Eric Hall <[email protected]>
* Programmer
Rick Knowles <[email protected]>
* Designer, artist
Vincent Ma <[email protected]>
* Programmer
Jasmin Patry <[email protected]>
* Game creator and programmer
Mark Riddell <[email protected]>
* Designer, artist
Past Contributors (chronological order):
----------------------------------------
Alan Levy <[email protected]>
* Snowy mountain backdrops in versions < 0.60 used with permission
(http://www.pcug.org.au/~alanlevy/)
Ingo Ruhnke <[email protected]>
* Helped to track down nasty particle generation bug
* Designed several courses
* Wrote several Gimp script-fu scripts to help with course
design
Michael Dale Long <[email protected]>
* Lighting patch to make dark areas of terrain brighter
Steve Baker <[email protected]>
* LOTS of very helpful suggestions, tips for supporting
Voodoo{1,2} cards
* Designed a track
Sten Eriksson <[email protected]>
* Patch to fix coredump in 0.11
Tuomas Jormola <[email protected]>
* Patch to add Tcl 8.3 check to configure
Thatcher Ulrich <[email protected]>
* Code for quadtree adaptive LOD terrain algorithm
(see http://www.gamasutra.com/features/20000228/ulrich_01.htm)
Julien Canet <[email protected]>
* Designed two courses
Joseph Toscano <[email protected]>
* Composed 5 music tracks
James Barnard <[email protected]>
* Contributed several Tux sounds
* Created several 3D model that haven't made it into the game yet
(since engine is still lacking support)
Julie Brandon <[email protected]>
* Patch for configuring which joystick axes are used to
control Tux
Jay Estabrook <[email protected]>
* Patch to fix some 32-bit-isms that enable compiling on 64-bit
architectures (like the Alpha).