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Now for generation map i use 2 noise 2d matrix, which generating through noise library. First 2d matrix responsible for height and second for temp. For dynamic weather i simple move(np.roll) matrix of temp i regenerate part's which depend on temp. Here's code where i realized process weather
What u think about dynamic weather? Maybe u can offer better version of implementation dynamic weather?
The text was updated successfully, but these errors were encountered:
@eSkry it's not ready right now, but weather will be affect on cells, which live there. For example maybe some population live only at GRASS plantation and if weather dynamic then they must follow a warm climate. But the map doesn’t fit well around the edge, and for recalculations will be spent a lot time.
maybe you should take a look at dynamic environment, like growing trees, grass?)
Dynamic weather also good idea)
@n0tm did u saw gif above? I'm already spawn GRASS depends on temp. =)
I try adding fields. When map before 5%(current x / size_x) from left it will place 0 temp, and if map after 95%, then it place 0 too.
But it looks like shit too ;( Link to gif(care weight of file 120mb)
I've done dynamic weather but not sure need it use, or no.
Here is examples of both types:
Now for generation map i use 2 noise 2d matrix, which generating through noise library. First 2d matrix responsible for height and second for temp. For dynamic weather i simple move(
np.roll
) matrix of temp i regenerate part's which depend on temp.Here's code where i realized process weather
What u think about dynamic weather? Maybe u can offer better version of implementation dynamic weather?
The text was updated successfully, but these errors were encountered: