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[bug] weird knee deform kkbp armature and rigify problems #574

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multitrack-collector opened this issue Jul 4, 2024 · 0 comments
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@multitrack-collector
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Hi I'm using Blender 3.6 and mmd tools version 2.8.1, I also use KKBP 3.5 because with newer versions, some textures don't import properly.

Anyways, my problem is that when I import a character into Blender, the kkbp armature causes the character's knees to deform incorrectly by shrinking more than they should. Here's a link to a video that shows what's happening I believe I saw a similar issue with newer versions as well.

Though the rigify armature doesn't have this issue, moving the ik hand or foot bone results in the link being over stretched. Here's a video that demonstrates this.

Is there a way to fix this?

Thanks!

Here's the card I used in all videos.

KoikatsuSun_F_20240617085756423_Yuuki Sakura

@multitrack-collector multitrack-collector added the bug Something isn't working label Jul 4, 2024
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