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Hi I'm using Blender 3.6 and mmd tools version 2.8.1, I also use KKBP 3.5 because with newer versions, some textures don't import properly.
Anyways, my problem is that when I import a character into Blender, the kkbp armature causes the character's knees to deform incorrectly by shrinking more than they should. Here's a link to a video that shows what's happening I believe I saw a similar issue with newer versions as well.
Though the rigify armature doesn't have this issue, moving the ik hand or foot bone results in the link being over stretched. Here's a video that demonstrates this.
Is there a way to fix this?
Thanks!
Here's the card I used in all videos.
The text was updated successfully, but these errors were encountered:
Hi I'm using Blender 3.6 and mmd tools version 2.8.1, I also use KKBP 3.5 because with newer versions, some textures don't import properly.
Anyways, my problem is that when I import a character into Blender, the kkbp armature causes the character's knees to deform incorrectly by shrinking more than they should. Here's a link to a video that shows what's happening I believe I saw a similar issue with newer versions as well.
Though the rigify armature doesn't have this issue, moving the ik hand or foot bone results in the link being over stretched. Here's a video that demonstrates this.
Is there a way to fix this?
Thanks!
Here's the card I used in all videos.
The text was updated successfully, but these errors were encountered: