diff --git a/src/_posts/2024-05-20-fyrox-game-engine-0.34.md b/src/_posts/2024-05-20-fyrox-game-engine-0.34.md index 88e576c9..f1a416dc 100644 --- a/src/_posts/2024-05-20-fyrox-game-engine-0.34.md +++ b/src/_posts/2024-05-20-fyrox-game-engine-0.34.md @@ -38,7 +38,7 @@ reloaded, all heavy assets remains loaded in the memory and there's no need do t -> write code -> compile -> run -> initialize -> load assets -> setup required conditions -> test", all you need to do is to "write code -> compile -> test". In action it looks like this: - + This feature makes game development in Rust much more fun, because you can focus on the actual game development and not repeat all these redundant actions like a robot.