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Multiple calls to UpdateTransformMatrix() causes objects to fly away #121

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MrDmitry opened this issue Feb 14, 2018 · 1 comment
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@MrDmitry
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m_transformMatrix = T * R * S * m_transformMatrix;

Calling UpdateTransformMatrix() multiple times results in accumulating changes to the object position.

@krupitskas
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Must be fixed in #118

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