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stealth - directional awareness #14

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Grokmoo opened this issue Jul 25, 2018 · 1 comment
Open

stealth - directional awareness #14

Grokmoo opened this issue Jul 25, 2018 · 1 comment
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@Grokmoo
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Grokmoo commented Jul 25, 2018

Characters should have a particular facing which needs to be indicated via the UI in some fashion, since we don't have directional sprites. This facing plays into the chance to spot hidden opponents, flanking, and backstab.

@Grokmoo Grokmoo added this to the Future milestone Jul 25, 2018
@Grokmoo Grokmoo modified the milestones: Future, 0.3.0 Feb 28, 2019
@Grokmoo Grokmoo modified the milestones: 0.3.0, Future May 8, 2019
@Mardeg
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Mardeg commented Jun 13, 2021

Perhaps the article at https://basstabs.github.io/2d-line-of-sight/ might help with this?

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