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First Unity game that utilizes many properties of Unity game engine. Including navmesh components, animation changes, basic mechanics, object pooling, difficulty setting, modal window and UI implementations.

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Hakkology/Stack-the-Cubes

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Stack-the-Cubes

My first game using many features and tasks for completion.

  • Basic player movement through NavMeshAgent.
  • Control of animations and characters obtained from Mixamo with ability to run forward.
  • Ability to collect coins, which are maintained with object pooling.
  • Curtains change coin states, shown as colour, which represent the final points.
  • Coins create a pile of cubes behind the player.
  • The cube tower are removed at the end, giving points based on the colour of the cube.
  • 8 chapters with a difficulty setting, character running faster as it goes.
  • Using object pooling to limit the quantities of coins to be spawned.
  • Moving objects as a group by moving a parent through code.

Enjoy!

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First Unity game that utilizes many properties of Unity game engine. Including navmesh components, animation changes, basic mechanics, object pooling, difficulty setting, modal window and UI implementations.

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