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Tile#empty stops the GameAreaRenderer from working. #414

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Chenjox opened this issue Sep 4, 2021 · 0 comments
Open

Tile#empty stops the GameAreaRenderer from working. #414

Chenjox opened this issue Sep 4, 2021 · 0 comments

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@Chenjox
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Chenjox commented Sep 4, 2021

Describe the bug
MWE
Having a screen with a panel that has a GameAreaComponentRenderer attached, where the Filler Tile is set to Tile#empty() stops it from working correctly. Rebuilding the tile from scratch fixes this behaviour

To Reproduce
Steps to reproduce the behavior:

  1. Create a screen
  2. Add a panel or label with a GameAreaComponentRenderer whoms filler tile is set to Tile#empty
  3. Fill the Game Area with a different Tile
  4. See how the GameAreaComponentRenderer shows nothing

Expected behavior
Tile#empty() to not exhibit this behaviour

Screenshots
Will do if necessary

Desktop (please complete the following information):

  • OS: Windows 10
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