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3.0.0 Prerelease 1

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@ICY105 ICY105 released this 07 Jul 22:36
· 433 commits to master since this release

Base Module:

Added Capacitors

  • Stores energy like batteries
  • Significantly higher energy transfer rates than batteries
  • Significantly lower energy capacity than batteries
  • Sightly higher range over batteries
  • Slowly leaks energy over time when above 30% capacity
  • Will take energy from batteries when bellow 20% capacity, and batteries will take energy from capacitors when they are above 30% capacity (if they did not get enough energy from generators first)

Nerfed Batteries

  • Significantly lowered energy transfer speeds
  • Slightly reduced range

Update Vanilla Crafting to knowledge book method

  • Added vanilla recipe for manual

Added raw item, raw block, plate, gear, and rod for all metal types

  • Removed custom copper
  • Removed 'dust' metal variants
  • Removed all instances of "stacking" recipe inputs (ie. needing 2 ingots in 1 slot to craft an item)

Added Vial

  • Acts like a bucket, but cannot place liquids in world
  • Can hold gasses (ie. steam)
  • Can hold arbitrary amounts instead of a full bucket (ie. 420L instead of exactly 1000L)
  • Can drink any liquid from a vial. Have fun!

Tier 1 machines now have a coppery color scheme

Switch to item frames over armor stand and spawner based blocks for better performance

Attempt to move towards common conventions outlined in the "Minecraft Datapacks" community

Added Right/Left click icons instead of saying "Right Click"/"Left Click"

Added lore to all custom items that says they're added by Mechanization

Machines Module:

Added Liquid Tanks

  • Wooden (Tier 1): holds 16 buckets, cannot hold hot liquids or gases
  • Hardened (Tier 2): holds 32 buckets, can hold hot liquids
  • Pressurized (Tier 3): holds 64 buckets, can hold gases
  • Keeps liquid stored when broken with a wrench

Added Pipes

  • Moves liquid between compatible devices
  • In general, the top and bottom of a machine is for extraction and the sides are for insertion
  • Uses IO tracking, so pipes can be any length without affecting performance

Added Arc Furnace

  • Melts resources into liquid variants
  • Also melts stone variants into lava
  • Machine Upgrade: 25% faster
  • Ender Upgrade: 25% increased production when melting raw metals (1.25 ingots per raw ore), can now only melt raw ores
  • Nether Upgrade: 25% increased efficiency melting stone into lava, can now only produce lava

Added Casting Basin

  • Turns liquid resources into nuggets, ingots, blocks, rods, plates, and gears
  • Machine Upgrade: -0.5 ingots used to cast rods, plates, and gears
  • Ender Upgrade: additional -0.5 ingots used to cast rods, plates, and gears
  • Nether Upgrade: Halves casting speed

Added Liquid Accumulator

  • Collects liquid above the accumulator from source blocks and cauldrons
  • Can milk cows and goats
  • Drains Exp from players, turning it into Liquid Exp

Added Thermoelectric Generator

  • Generates power using a hot and cold liquid, the hotter and colder the more power!
  • Probably needs better balancing
  • Machine Upgrade: +50% power generation
  • Ender Upgrade: Can run without a cold liquid at reduced efficiency
  • Nether Upgrade: Can run without a hot liquid at reduced efficiency

Added Lightning Generator

  • Generates infinite power briefly after being struck by lightning (as fast as you can pull it out)
  • Requires lightning rod placed on top
  • Does not work with channeling trident
  • Probably needs balancing
  • Machine Upgrade: x2 Duration
  • Ender Upgrade: x3 Duration
  • Nether Upgrade: x3 Duration

Added Electric Lamp

  • Lights up a large area for some power
  • Requires redstone
  • No upgrades

Replaced Furnace Generator with Steam Generator

  • Produces steam from furnace fuels and water
  • When the steam tank is half full, converts steam into power
  • If Steam is provided from external sources, can generate up to x2 the normal power (this means you can store steam for later conversion into power)

Updated Alloy Furnace

  • Has 3 item input slots, 2 liquid input tanks, and 1 liquid output tank
  • Most recipes use and output liquid versions of materials (ie. molten iron for making molten steel)

Replaced Disenchanter with Enchanting Station:

  • By default, allows combining equipment with enchanted books
  • Uses liquid Experience
  • Machine Upgrade: Allows combining certain conflicting enchantments
  • Ender Upgrade: Allows for removing enchantments from an item
  • Nether Upgrade: Allows for combining certain enchants over the normal level limit

Alloy Cost Rebalancing:

  • Conductive Alloy 2 copper -> 4 copper
  • Crystal composite 16 redstone -> 2 amethyst shards
  • Titanium Steel 2 blaze rods -> 4 blaze rods
  • Reinforced Structural Alloy 2 prismarine crystals -> 4 prismarine crystals
  • Super Conductive Alloy 2 ender pearls -> 4 ender pearls
  • Nether Alloy 4 nether brick -> 4 lava

Mob Grinder now collects liquid Experience instead of giving it to a nearby player/xp tank

Doubled mining speed of the quarry

Item Reformer now requires liquid Experience to repair items

Fixed Auto Fisher not spawning treasure drops when upgraded

Fixed Spawner Mover texture

Passed over teleporter code, hopefully fixed any remaining issues with those

Removed Lava Fabricator