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James Craster edited this page Aug 26, 2018 · 8 revisions

OneDay

Everyone has a role. Then there are 3 roles in the middle which no one has. Each role does one thing, and they act in the order they appear in the list in game.

Trial:

Everyone gets to vote for one person to kill.

  • The person with the most votes dies. (If there is a tie, the people with the most votes die.)
  • It takes at least 2 votes to kill someone.

Edge case: if no-one is a werewolf, town wins if they do not kill anyone, and town loses if they kill an innocent person.

Roles:

Evil team: (Wins if no werewolf dies*)

Werewolf: wakes up and sees who the other werewolves are, if there are any.

Minion: knows who the werewolves are, but they don't see him. His death does not cause a loss for the evil team.

* If the jester is killed, everyone loses, even the evil team.

Town team: (Wins if a werewolf dies)

Doppleganger: looks at someone else's role and becomes that role, then does their action.

Seer: looks at 2 roles in the middle (so knows those 2 roles don't belong to anyone at the start.)

Robber: swaps their role with someone else's and gets to see the role they pick up.

Transporter (3 player games only): swaps two people's roles, possibly including themselves. Doesn't get to see any roles.

Troublemaker: swaps two people's roles, excluding themselves. Doesn't get to see any roles.

Drunk: swaps their own role with a role in the middle that no-one has.

Insomniac: gets to look at their own role after everybody else has acted.

Villager: does nothing.

Mason: wakes up and sees who the other masons are, if there are any.

Unaligned

Jester: wins if they die. If they die, everyone else loses, even the evil team.

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