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+ ‘game/EE_config.rpy’ / ‘game/Event Editor/EE_auto_res.rpy’ / ‘game/Event Editor/EE_main.rpy’ / ‘game/Event Editor/base_speakers.rpy’ / ‘game/Event Editor/images.rpy’ / ‘game/Event Editor/mods.rpy’ + ‘game/events/EEout_main_start.rpy’ + ‘game/events/EEout_main_test.rpy’ / ‘game/main_menu.rpy’ / ‘game/mods/test/events/EEout_test_two.rpy’ / ‘game/mods/test/mod.conf.rpy’ + ‘launcherinfo.py’
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init -200 python: | ||
# here you can config Event Editor to your game | ||
# default images config | ||
addBGs('images/bgs') | ||
addEVs('images/events') | ||
addChs('images/characters') | ||
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# example of adding character(EE speaker): | ||
somebody = Character("Somebody") | ||
speakers["somebody"] = somebody | ||
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# enable/disable DSE(Dating Sim Engine) support in Event Editor | ||
# this is alpha don't work now do set to True | ||
EE__DSEmodule_active = False |
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init -300 python: | ||
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speakers = [] | ||
fs = Character(None, kind=nvl) | ||
centered = Character(None, kind=nvl, what_xalign=0.5, what_yalign=0.5) | ||
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speakers = { | ||
#"fs":fs, | ||
#"centered":centered | ||
} | ||
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base_speakers = { | ||
"boy":"#729fcf", "boy1":"#729fcf", "boy2":"#729fcf", | ||
"boy3":"#729fcf", "girl":"#e65fc8", "girl1":"#e65fc8", | ||
"girl2":"#e65fc8","girl3":"#e65fc8", | ||
"men":"#3465a4", "women":"#ad7fa8", | ||
"boy":"#729fcf", "boy_1":"#729fcf", "boy_2":"#729fcf", | ||
"boy_3":"#729fcf", "boys":"#729fcf", "girl":"#e65fc8", | ||
"girl_1":"#e65fc8", "girl_2":"#e65fc8","girl_3":"#e65fc8", | ||
"girls":"#e65fc8", "men":"#3465a4", "women":"#ad7fa8", | ||
"developer":"#cc0000", "debug":"#ef2920" | ||
} | ||
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for sp in base_speakers.items(): | ||
var_name = sp[0] | ||
ch_name = var_name.title() | ||
ch_name = var_name.replace("_", " ") | ||
ch_name = ch_name.title() | ||
xcolor = sp[1] | ||
globals()[var_name] = Character(ch_name, color = xcolor) | ||
speakers.append(globals()[var_name]) | ||
speakers[var_name] = globals()[var_name] |
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label EEout_main_start: | ||
scene bg start code | ||
developer "Hi! Welcome in Ren'Py Event Editor." | ||
scene bg start imgs | ||
developer "First put right images(png and jpg) to right folders:\n | ||
- backgrounds to 'game/images/bgs'\n | ||
- character sprites to 'game/images/charaters'\n | ||
- events images in 'game/images/events'" | ||
menu: | ||
"I done this already": | ||
scene bg start code | ||
developer "Now see Tutorial then 'Add New Event' and call it 'start'.\n | ||
It will over write this file." | ||
jump EE_start | ||
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"I will comeback later": | ||
pass | ||
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return |
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label EEout_main_test: | ||
scene black | ||
centered "THIS TEXT CENTER" | ||
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sombody "somobdy test" | ||
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boy3 "old chr test" | ||
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return |
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description = "Using this you can speed up creating events for your events and change this roject to your game." | ||
ro = True |