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Enable submeshes to be separate GameObject's again #511

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blgrossMS opened this issue Oct 18, 2019 · 1 comment
Open

Enable submeshes to be separate GameObject's again #511

blgrossMS opened this issue Oct 18, 2019 · 1 comment
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@blgrossMS
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Our application would like the ability to toggle submesh visibility similar to Babylon.js. It would be good if there was an import option added to be able to choose whether submeshes are combined into one mesh, or treated as separate meshes/GameObjects. Unity also has the ability to choose this in asset import settings.

@blgrossMS
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blgrossMS commented Oct 18, 2019

To be clear, this is a regression from previous functionality and does not allow us to expose the ability to turn on and off parts of the mesh in our viewer. In order for our customers to have this functionality, they will have to reauthor their assets, or author them differently.

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