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main.py
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main.py
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# -*- coding: utf-8 -*-
"""
Created on Thu Dec 15 20:36:13 2016
@author: Mateusz Grzeliński
"""
import sys, os, json
from time import clock
from random import randint
#from PyQt4 import QtOpenGL
from PyQt4 import QtGui, QtCore
from GameUI20 import Ui_MainWindow
from WindowRules1 import Ui_RuleEditorWidget
class CellItem(QtGui.QGraphicsRectItem):
def __init__(self, a,b,c,d,i=0,j=0 ):
super().__init__(a,b,c,d)
self._i= i
self._j= j #do kliknięcia
self._status=False
self._status_prev=False #do liczenia kolejnego pokolenia
self._plag=False
self._plag_prev=False
self._backup_gen=False #do guzika Back to begining
self._backup_gen_plag=False #do guzika Back to begining
def changeCell(self):
if self._status == True:
self._status_prev = False
self._status = False
self._plag = False
self._plag_prev = False
else:
self._status_prev = True
self._status = True
def changeCellPlag(self):
if ( ui.PlagueCheckBox.isChecked() ):
if self._plag == True:
self._plag = False
self._plag_prev = False
else:
self._plag = True
self._plag_prev = True
self._status_prev = True
self._status = True
def mousePressEvent(self, event):
global BOXES
if event.button() == QtCore.Qt.LeftButton:
self.changeCell()
if event.button() == QtCore.Qt.RightButton:
self.changeCellPlag()
ui.DrawChangeSingle(self._i,self._j)
class MeasureTime():
_time = 0.0
_startTime = 0.0
def start(self):
self._startTime= clock()
def stop(self):
self._time = clock() - self._startTime
def getTime(self):
return self._time
class MainWindow(QtGui.QMainWindow, Ui_MainWindow):
RulesTabDies = "0,1,4,5,6,7" #ktore komorki umieraj, a musza tu byc te zmienne, bez self.
RulesTabBorn = "3" #ktore komorki rodza sie
def __init__(self):
global BOXES
super(MainWindow,self).__init__()
self.setupUi(self)
self.retranslateUi(self)
if (not os.path.exists("GamePresets/")):
os.mkdir("GamePresets/")
if (not os.path.exists("RulePresets/")):
os.mkdir("RulePresets/")
self.last_rules_preset="Normal" #czemu nie laduje za pierwszym razem?
self.generation = 0
self.rows = 10
self.columns = 10
self.cel_size = 20
self.checked = QtGui.QBrush(QtGui.QColor(220,220,240))
self.unchecked = QtGui.QBrush(QtGui.QColor(40,40,45))
self.plague = QtGui.QBrush(QtGui.QColor(220,100,150))
self.fps = 1000/self.FPSSpinBox.value()
self.watch = MeasureTime()
self.timer = QtCore.QTimer() #do autogeneracji
self.timer.timeout.connect(self.WhichTick)
#self.setMouseTracking(True) niepotrzebne
self.graphicsScene = QtGui.QGraphicsScene()
self.graphicsScene.setSceneRect(0,0,400,300)
self.graphicsView.setScene(self.graphicsScene)
# self.graphicsView.setViewport(QtOpenGL.QGLWidget()) #obliczenia na karcie graficznej- nie zmienia duzo
#init cells:
BOXES = [ [CellItem(self.cel_size*j,self.cel_size*i,self.cel_size,self.cel_size, i, j) for j in range(self.columns)] for i in range(self.rows)]
self.DrawGrid()
self.LoadPresetsNames()
self.RemovePreset.clicked.connect(self.DeletePreset)
self.SaveState.clicked.connect(self.SavePreset)
self.ChoicePresets.activated.connect(self.ReadPreset)
self.EditRules.clicked.connect(self.EditRulesWindow)
self.FPSSpinBox.valueChanged.connect(self.UpdateFPS)
self.StartStop.clicked.connect(self.ToogleAutoGen)
self.RandomInfection.clicked.connect(self.RandomizePlag)
self.RandomStart.clicked.connect(self.Randomize)
self.ToBegin.clicked.connect(self.ToBeginning)
self.Blank.clicked.connect( self.NewLife )
self.PlagueCheckBox.stateChanged.connect(self.PlagRandomActivate)
self.RowsColumsCheckBox.stateChanged.connect(self.SetSquare)
self.RowsSpinBox.valueChanged.connect(self.UpdateValues)
self.ColumnsSpinBox.valueChanged.connect(self.UpdateValues)
self.Tick.clicked.connect(self.WhichTick)
self.graphicsView.setSceneRect(0,0,self.cel_size*self.rows,self.cel_size*self.columns)
#self.graphicsView.setSceneRect(self.graphicsScene.itemsBoundingRect())
self.ScaleIn.clicked.connect(self.scaleViewIn)
self.ScaleOut.clicked.connect(self.scaleViewOut)
def LoadPresetsNames(self): #add presets to ComboBox
for file in os.listdir("GamePresets"):
self.ChoicePresets.addItem(os.path.splitext(file)[0]) #nazwy plikow bez rozszerzen
def SavePreset(self):
filename, ok = QtGui.QInputDialog.getText(self, 'Save Game Preset', 'Enter preset name:')
flag=True
if ok:
if (len(filename)==1 or ('.' in filename)): #sprawdz czy nazwa wprowadzona jest dobrze
flag=False
msg = QtGui.QMessageBox()
msg.setIcon(QtGui.QMessageBox.Warning)
msg.setWindowTitle("Error!")
msg.setText("Preset not saved!\nFile name specified incorrectly")
msg.Ok
msg.exec_()
else: #sprawdz czy plik juz istnieje
for file in os.listdir("GamePresets"):
if filename in os.path.splitext(file)[0] :
flag=False
msg = QtGui.QMessageBox()
msg.setIcon(QtGui.QMessageBox.Warning)
msg.setWindowTitle("Error!")
msg.setText("Preset not saved!\nFile with this name arleady exsists ")
msg.Ok
msg.exec_()
break
if flag:
global BOXES
self.ChoicePresets.addItem(filename)
self.ChoicePresets.setCurrentIndex(self.ChoicePresets.findText(filename))
with open("GamePresets/"+filename, 'w') as newfile:
status = [[json.dumps(BOXES[i][j]._status) for i in range(self.rows)] for j in range(self.columns)]
json.dump(self.rows, newfile)
newfile.write('\n')
json.dump(self.columns, newfile)
newfile.write('\n')
json.dump(self.RowsColumsCheckBox.isChecked(), newfile)
newfile.write('\n')
json.dump(status, newfile)
newfile.write('\n')
json.dump(self.PlagueCheckBox.isChecked(), newfile)
newfile.write('\n')
if self.PlagueCheckBox.isChecked() :
plag = [[json.dumps(BOXES[i][j]._plag) for i in range(self.rows)] for j in range(self.columns)]
json.dump(plag, newfile)
def ReadPreset(self):
global BOXES
with open("GamePresets/"+self.ChoicePresets.currentText(), 'r') as readfile:
self.rows = json.loads( readfile.readline() ) #ilosc wierszy
self.columns= json.loads( readfile.readline() ) #ilosc kolumn
self.RowsColumsCheckBox.setChecked( json.loads( readfile.readline() ))
#self.RowsSpinBox.setProperty("value", self.rows)
if self.RowsColumsCheckBox.isChecked() :
self.RowsSpinBox.setValue(self.rows)
else:
self.RowsSpinBox.setValue(self.rows)
self.ColumnsSpinBox.setValue(self.columns)
self.UpdateValues()
tmp = json.loads( readfile.readline() ) #status komorek(tablica)
for i in range(self.rows):
for j in range(self.columns):
if tmp[i][j]=="true" :
BOXES[i][j]._status = True
BOXES[i][j]._status_prev = True
else:
BOXES[i][j]._status = False
BOXES[i][j]._status_prev = False
self.PlagueCheckBox.setChecked( json.loads( readfile.readline() )) #wczytuje status checkboxa do plagi
self.PlagRandomActivate() #aktywuje lub dezaktywuje plage
if self.PlagueCheckBox.isChecked() :
tmp=json.loads( readfile.readline() ) #wczytuje tablice plagi
for i in range(self.rows):
for j in range(self.columns):
if tmp[i][j]=="true" :
BOXES[i][j]._plag = True
BOXES[i][j]._plag_prev = True
else:
BOXES[i][j]._plag = False
BOXES[i][j]._plag_prev = False
self.DrawChange() #zmienia ustawienia rows, columns, rysuje siatke i kolory
def DeletePreset(self):
choice = QtGui.QMessageBox.question(self, 'Delete preset: '+ self.ChoicePresets.currentText(), "Are you sure?",
QtGui.QMessageBox.Yes | QtGui.QMessageBox.No)
if choice == QtGui.QMessageBox.Yes:
print("Deleting current preset...",self.ChoicePresets.currentText())
os.remove("GamePresets/"+self.ChoicePresets.currentText())
self.ChoicePresets.removeItem(self.ChoicePresets.currentIndex())
def UpdateFPS(self):
self.fps = 1000/self.FPSSpinBox.value()
self.ToogleAutoGen() #zresetuj zegar
self.ToogleAutoGen()
def ToogleAutoGen(self):
if self.timer.isActive()==True:
self.timer.stop()
else:
self.timer.start( self.fps )
def PlagRandomActivate(self):
if ( self.PlagueCheckBox.isChecked() ):
self.RandomInfection.setEnabled(True)
else:
global BOXES
self.RandomInfection.setEnabled(False)
for i in range(self.rows): #wymaz wszyskie plagi
for j in range(self.columns):
BOXES[i][j]._plag = False
BOXES[i][j]._plag_prev = False
self.DrawChange()
def Randomize(self):
global BOXES
for i in range(self.rows):
for j in range(self.columns):
if (randint(-50,25)>0): #ustawianie prawdopodobienstwa
BOXES[i][j]._status = True
BOXES[i][j]._status_prev = True
else:
BOXES[i][j]._status =False
BOXES[i][j]._status_prev =False
self.DrawChange()
def RandomizePlag(self):
global BOXES
for i in range(self.rows):
for j in range(self.columns):
if (randint(-50,3)>0 and BOXES[i][j]._status):
BOXES[i][j]._plag = True
BOXES[i][j]._plag_prev = True
else:
BOXES[i][j]._plag = False
BOXES[i][j]._plag_prev = False
self.DrawChange()
def ToBeginning(self):
global BOXES
self.timer.stop()
self.generation=0
self.LGeneration.setText("Generation: "+str(self.generation) )
for i in range(self.rows):
for j in range(self.columns):
BOXES[i][j]._status = BOXES[i][j]._backup_gen
BOXES[i][j]._status_prev= BOXES[i][j]._backup_gen
BOXES[i][j]._plag = BOXES[i][j]._backup_gen_plag
BOXES[i][j]._plag_prev = BOXES[i][j]._backup_gen_plag
self.DrawChange()
def UpdateValues(self):
global BOXES
self.rows = self.RowsSpinBox.value()
if( self.RowsColumsCheckBox.isChecked() ):
self.columns = self.rows
self.ColumnsSpinBox.setValue(self.columns)
else:
self.columns = self.ColumnsSpinBox.value()
BOXES = [ [CellItem(self.cel_size*j,self.cel_size*i,self.cel_size,self.cel_size, i, j) for j in range(self.columns)] for i in range(self.rows)]
self.DrawGrid()
def getAmountOfNeighbs(self,x,y):
neighbors = 0
global BOXES
for diffX in {-1,0,1}:
for diffY in {-1,0,1}:
nX = x + diffX
nY = y + diffY
#czy jestem dalej w obszarze tablicy:
if nX >= 0 and nY >= 0 and nX < self.rows and nY < self.columns:
if (BOXES[nX][nY]._status_prev==True and not (diffX == diffY == 0)) :
neighbors += 1
#if neighbors>0:
#print ("sasiad: ",x,y,neighbors,IsSick,)
return neighbors
def WhichTick(self):
self.watch.start()
if (self.generation==0): #ustawianie pkt powrotu Back to beginning
for i in range(self.rows):
for j in range(self.columns):
BOXES[i][j]._backup_gen = BOXES[i][j]._status
BOXES[i][j]._backup_gen_plag = BOXES[i][j]._plag
#----------------------------------------------------------------------
if self.PlagueCheckBox.isChecked():
self.TickGenPlag() #wolniejsza wersja
else:
self.TickGen() #szybsza wersja
#----------------------------------------------------------------------
for i in range(self.rows): #potrzebne do generacji kolejnego pokolenia
for j in range(self.columns):#zwykle przepisanie wartosci
BOXES[i][j]._status_prev = BOXES[i][j]._status
BOXES[i][j]._plag_prev = BOXES[i][j]._plag
self.DrawChange()
self.watch.stop()
self.generation+=1
self.LGeneration.setText("Generation: "+str(self.generation) )
if (1/self.FPSSpinBox.value()<self.watch.getTime()):
self.LDelay.setText("Last generation took:\n"+ "{0:.3f}".format(self.watch.getTime()) + " sec.to calculate"+"\nNot reatlime")
else:
self.LDelay.setText("Last generation took:\n"+ "{0:.3f}".format(self.watch.getTime()) + " sec.to calculate")
def TickGen(self):
global BOXES
for i in range(self.rows):
for j in range(self.columns):
neighbours = self.getAmountOfNeighbs(i,j)
if ( (str(neighbours) in self.RulesTabDies)):
BOXES[i][j]._status = False
elif ( (str(neighbours) in self.RulesTabBorn)):
BOXES[i][j]._status = True
def IfSick(self, x, y): #czy komorka bedzie chora
sick = False
#czy w okolo komorki jest zarazona komorka
for diffX in {-1,0,1}:
for diffY in {-1,0,1}:
nX = x + diffX
nY = y + diffY
if nX >= 0 and nY >= 0 and nX < self.rows and nY < self.columns:
if BOXES[nX][nY]._plag_prev and not (diffX==diffY==0):
sick = True
return sick
return sick
def TickGenPlag(self):
global BOXES
for i in range(self.rows):
for j in range(self.columns):
neighbours = self.getAmountOfNeighbs(i,j)
if ((str(neighbours) in self.RulesTabDies)) or BOXES[i][j]._plag_prev:
BOXES[i][j]._status = False
BOXES[i][j]._plag = False
elif (str(neighbours) in self.RulesTabBorn) :
BOXES[i][j]._status = True
if BOXES[i][j]._status: #czy kom zyje
sick = self.IfSick(i,j) #czy kom edzie chora
if sick : #czy zyjaca komorka stanie sie chora
BOXES[i][j]._plag = True
def NewLife(self): #zresetuj wszystko oprocz wartosci
global BOXES
self.timer.stop() #zatrzymuje automatuczna generacje
self.generation=0
self.LGeneration.setText("Generation: "+str(self.generation) )
for i in range(self.rows):
for j in range(self.columns):
BOXES[i][j]._status = False
BOXES[i][j]._status_prev = False
BOXES[i][j]._plag = False
self.DrawChange()
def DrawGrid(self): #wywolywane wtedu gdy zmienia sie rozmiar tablicy
#todo zmienic definicje tablicy na append i del, dodać remove item i usunac scene.clear()
global BOXES
self.graphicsView.setSceneRect(0,0,self.cel_size*self.columns, self.cel_size*self.rows)
self.graphicsScene.clear() #potrzebne gdy usuwam elementy
for i in range(self.rows):
for j in range(self.columns):
self.graphicsScene.addItem(BOXES[i][j])
#self.graphicsView.centerOn(BOXES[self.rows//2][self.columns//2])
self.DrawChange()
def DrawChange(self): #rysuje wszystkie kolory dla calej tablicy
global BOXES
for i in range(self.rows):
for j in range(self.columns):
if( BOXES[i][j]._plag ):
BOXES[i][j].setBrush(self.plague)
elif BOXES[i][j]._status :
BOXES[i][j].setBrush(self.checked)
else:
BOXES[i][j].setBrush(self.unchecked)
def DrawChangeSingle(self, i, j): #rysuje wszystkie kolory dla JEDNEJ komorki
global BOXES
if( BOXES[i][j]._plag ):
BOXES[i][j].setBrush(self.plague)
elif BOXES[i][j]._status :
BOXES[i][j].setBrush(self.checked)
else:
BOXES[i][j].setBrush(self.unchecked)
def SetSquare(self):
global BOXES
if( self.RowsColumsCheckBox.isChecked() ):
self.columns = self.rows
self.ColumnsSpinBox.setValue(self.columns)
self.LColums.setEnabled(False)
self.ColumnsSpinBox.setEnabled(False)
BOXES = [ [CellItem(self.cel_size*j,self.cel_size*i,self.cel_size,self.cel_size, i, j) for j in range(self.columns)] for i in range(self.rows)]
else:
self.LColums.setEnabled(True)
self.ColumnsSpinBox.setEnabled(True)
self.columns = self.ColumnsSpinBox.value()
BOXES = [ [CellItem(self.cel_size*j,self.cel_size*i,self.cel_size,self.cel_size, i, j) for j in range(self.columns)] for i in range(self.rows)]
self.DrawGrid()
def wheelEvent(self,event):
if(event.delta() > 0):
self.scaleViewIn()
else:
self.scaleViewOut()
def scaleViewIn(self):
self.graphicsView.scale(1.15,1.15)
def scaleViewOut(self):
self.graphicsView.scale(0.85,0.85)
def closeEvent(self, event):
self.WindowRulesEditor.close()
def EditRulesWindow(self):
self.WindowRulesEditor = RuleEditorWidget()
class RuleEditorWidget( Ui_RuleEditorWidget, MainWindow):
#dziedziczy z qwidget(wMainWindow) aby postawic okno, Ui_RuleEditorWidget aby postawic UI,
#z MainWindow aby miec dostep do RulesTabBorn, RulesTabDies
def __init__(self):
#super(RuleEditorWidget,self).__init__() można tez tak jak nizej
QtGui.QWidget.__init__(self)
self.setupUi(self)
self.retranslateUi(self)
self.move(0,500)
#self.RulePresetsComboBox.setCurrentIndex(self.RulePresetsComboBox.findText(MainWindow.last_rules_preset))
#self.CellBornLineEdit.setText( MainWindow.RulesTabBorn )
#self.CellDiesLineEdit.setText( MainWindow.RulesTabDies )
self.CellBornLineEdit.textChanged.connect( self.UpdateBorn )
self.CellDiesLineEdit.textChanged.connect( self.UpdateDies )
self.RemovePreset.clicked.connect(self.DeleteRulesPreset)
self.AddPreset.clicked.connect(self.AddRulesPresetPopup)
self.RulePresetsComboBox.activated.connect(self.UpdateRules)
self.LoadRulesNames()
try:
self.RulePresetsComboBox.setCurrentIndex(self.RulePresetsComboBox.findText(MainWindow.last_rules_preset))
except:
print("Nie udalo sie wczytac presetu rules 'Normal'. Nie wiem czemu to nie dziala")
self.UpdateRules()
self.show()
def UpdateBorn(self):
for i in range(0,8): #sprawdza walidacje wprowadzonych danych
if (str(i) in self.CellBornLineEdit.text() and str(i) in self.CellDiesLineEdit.text()) :
self.CellBornLineEdit.setText(MainWindow.RulesTabBorn)
MainWindow.RulesTabBorn = self.CellBornLineEdit.text()
def UpdateDies(self):
for i in range(0,8):
if (str(i) in self.CellBornLineEdit.text() and str(i) in self.CellDiesLineEdit.text()) :
self.CellDiesLineEdit.setText(MainWindow.RulesTabDies)
MainWindow.RulesTabDies = self.CellDiesLineEdit.text()
def LoadRulesNames(self): #add presets to ComboBox
for file in os.listdir("RulePresets"):
#print(os.path.splitext(file)[0] ) #nazwy plikow bez rozszerzen
self.RulePresetsComboBox.addItem(os.path.splitext(file)[0])
def AddRulesPresetPopup(self):
filename, ok = QtGui.QInputDialog.getText(self, 'Save Rule Preset', 'Enter preset name:')
flag=True
if ok:
if (len(filename)==1 or ('.' in filename)): #sprawdz czy nazwa wprowadzona jest dobrze
flag=False
msg = QtGui.QMessageBox()
msg.setIcon(QtGui.QMessageBox.Warning)
msg.setWindowTitle("Error!")
msg.setText("Preset not saved!\nFile name specified incorrectly")
msg.Ok
msg.exec_()
else: #sprawdz czy plik juz istnieje
for file in os.listdir("RulePresets"):
if filename in os.path.splitext(file)[0] :
flag=False
msg = QtGui.QMessageBox()
msg.setIcon(QtGui.QMessageBox.Warning)
msg.setWindowTitle("Error!")
msg.setText("Preset not saved!\nFile with this name arleady exsists ")
msg.Ok
msg.exec_()
break
if flag: #jesli plik nie istnieje to zapisz
self.RulePresetsComboBox.addItem(filename)
with open("RulePresets/"+filename, 'w') as newfile:
print(json.dumps( self.CellBornLineEdit.text() ) )
json.dump(self.CellBornLineEdit.text(), newfile)
newfile.write('\n')
json.dump(self.CellDiesLineEdit.text(), newfile)
json.dump(MainWindow.last_rules_preset,newfile)
self.RulePresetsComboBox.setCurrentIndex(self.RulePresetsComboBox.findText(filename))
def DeleteRulesPreset(self):
choice = QtGui.QMessageBox.question(self, 'Delete preset: '+ self.RulePresetsComboBox.currentText(), "Are you sure?",
QtGui.QMessageBox.Yes | QtGui.QMessageBox.No)
if choice == QtGui.QMessageBox.Yes:
print("Deleting current preset...",self.RulePresetsComboBox.currentText())
os.remove("RulePresets/"+self.RulePresetsComboBox.currentText())
self.RulePresetsComboBox.removeItem(self.RulePresetsComboBox.currentIndex())
def UpdateRules(self): #w razie zmiany, zladuj nowe ustawienia
with open("RulePresets/"+self.RulePresetsComboBox.currentText(), 'r') as readfile:
MainWindow.RulesTabBorn, MainWindow.RulesTabDies = [json.loads(line) for line in readfile ]
self.CellBornLineEdit.setText(MainWindow.RulesTabBorn)
self.CellDiesLineEdit.setText(MainWindow.RulesTabDies)
def closeEvent(self, event):
MainWindow.last_rules_preset=self.RulePresetsComboBox.currentText()
self.close()
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
ui = MainWindow()
ui.show()
sys.exit( app.exec_() )
#layout = QVBoxLayout(self)
#layout.add(everything)
#do skalowania na cały ekran