-
Notifications
You must be signed in to change notification settings - Fork 0
/
wrapper.py
151 lines (141 loc) · 5.37 KB
/
wrapper.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
import math
import gymnasium as gym
import numpy as np
from game import Snake
class environment(gym.Env):
def __init__(self, seed=0, size=12, training_mode=True, barrier_mode=True):
super().__init__()
self.game = Snake(seed=seed, size=size, training_mode=training_mode, barrier_mode=barrier_mode)
self.action_space = gym.spaces.Discrete(4)
#self.action_masks = self.mask
# -1: barrier, 0: apple, 1~2, snake
self.size = size
self.observation_space = gym.spaces.Box(
low=0, high=255,
shape=(60, 60, 3),
dtype=np.uint8
)
self.done = None
self.step_cnt = 0
def reset(self, seed=None, **options):
self.game.reset(seed)
self.done = False
obs = self.get_obs()
return obs, None
"""
def mask(self):
# 0: up, 1: left, 2: right, 3: down
opposite = {'up': 3, 'left': 2, 'right': 1, 'down': 0}
re = np.array([True] * 4)
re[opposite[self.game.direction]] = False
return np.array(list(re))
"""
def Manhattan_distance(self, posa, posb):
return abs(posa[0] - posb[0]) + abs(posa[1] - posb[1])
def step(self, action):
self.done, info = self.game.step(action)
obs = self.get_obs()
reward = 0
self.step_cnt += 1
if self.step_cnt >= self.size * self.size * 3: # too much step
self.done = True
if self.done:
reward += (info["snake_len"] - self.size**2) # (-141, 0)
self.step_cnt = 0
elif info['eat_food']:
reward += math.exp((self.size**2 - self.step_cnt) / self.size**2) + (info["snake_len"] / self.size**2) # (0, e)
self.step_cnt = 0
else:
if self.Manhattan_distance(info['now_head'], info['food']) < self.Manhattan_distance(info['prev_head'], info['food']):
reward += 2 / info['snake_len']
else:
reward += -2 / info['snake_len']
# entropy
zone = list()
maze = np.zeros((self.size, self.size))
for pos in self.game.snake:
maze[pos] = -1
if self.game.barrier_mode:
for pos in self.game.barrier:
maze[pos] = -1
for i in range(self.size):
for j in range(self.size):
if maze[i, j] != -1:
zone.append(self.dfs(i, j, maze))
reward += -self.entropy(zone) * (info['snake_len'] / self.size**2)
reward = reward * 0.1
return obs, reward, self.done, False, info
def entropy(self, vec):
s = sum(vec)
prob = [cnt / s for cnt in vec]
ent = -np.sum([p * np.log(p) for p in prob if p > 0])
return ent
def dfs(self, i, j, maze):
if i < 0 or i >= self.size or j < 0 or j >= self.size or maze[i, j] == -1:
return 0
zone = 1
maze[i, j] = -1
zone += self.dfs(i + 1, j, maze)
zone += self.dfs(i - 1, j, maze)
zone += self.dfs(i, j + 1, maze)
zone += self.dfs(i, j - 1, maze)
return zone
def get_obs(self):
re = np.zeros((self.size, self.size, 3), dtype=np.uint8)
gray = np.linspace(200, 50, len(self.game.snake), dtype=np.uint8)
for i, pos in enumerate(self.game.snake):
re[pos[0], pos[1], :] = gray[i]
re[self.game.snake[0]] = [0, 255, 0]
if self.game.barrier_mode:
for i, pos in enumerate(self.game.barrier):
re[pos[0], pos[1], :] = [255, 0, 0]
re[self.game.food] = [0, 0, 255]
re = np.repeat(np.repeat(re, 5, axis=0), 5, axis=1)
return re
def render(self):
self.game.render()
def close(self):
self.game.close()
if __name__ == '__main__':
import random
import pygame
import sys
import time
env = environment(seed=random.randint(0,1e9), training_mode=False, barrier_mode=False)
update_interval = 0.1
for eps in range(10):
print(f'==============Episode {eps+1}==============')
env.reset()
start_time = time.time()
done = False
action = 0
total_reward = 0
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
action = 0
elif event.key == pygame.K_DOWN:
action = 3
elif event.key == pygame.K_LEFT:
action = 1
elif event.key == pygame.K_RIGHT:
action = 2
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if time.time() - start_time >= update_interval:
obs, reward, done, _, info = env.step(action)
total_reward += reward
if info['eat_food']:
print('=> eat food!!')
print(f"\tsnake length: {info['snake_len']}, reward: {reward}, score: {info['score']}")
else:
print(f"reward: {reward}, score: {info['score']}")
env.render()
start_time = time.time()
if done==True:
print(f"===> Total score: {info['score']}, Total reward: {total_reward}")
pygame.time.wait(1000)
break
env.close()