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App Store Rejection #9

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moderateepheezy opened this issue Aug 18, 2017 · 3 comments
Open

App Store Rejection #9

moderateepheezy opened this issue Aug 18, 2017 · 3 comments

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@moderateepheezy
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I have read about AppleStore reject apps with a payment system that's not Apple Pay, is there a fix for this for PayStack?

@ibrahimlawal
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ibrahimlawal commented Aug 18, 2017

@moderateepheezy Apple Store rejects apps that use a payment system that's not Apple Pay for digital content. If you are receiving payments for concrete value, you are not bound by this. If you are selling digital content (in-app purchases), please don't add our SDK. Your app will not be accepted.

Extract from https://developer.apple.com/app-store/review/guidelines/ :

3.1.1 In-App Purchase:
If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may use in-app purchase currencies to enable customers to “tip” digital content providers in the app. Apps may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than IAP.
Any credits or in-game currencies purchased via IAP may not expire, and you should make sure you have a restore mechanism for any restorable in-app purchases.
Remember to assign the correct purchasability type or your app will be rejected.
Apps should not directly or indirectly enable gifting of IAP content, features, or consumable items to others.
Apps distributed via the Mac App Store may host plug-ins or extensions that are enabled with mechanisms other than the App Store.

@jerryOkafor
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This issue should be closed. I am sure the answer is clear enough.

@steveamaza
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Reopening so that others with this question in the future are able to immediately see this

@steveamaza steveamaza reopened this Nov 15, 2019
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