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This requires finding a shader decompiler that's easy to build and use as an external tool similar to Ryujinx.ShaderTools. xc3_shader will need additional tests to make sure that the GLSL syntax works with the existing analysis code.
parse legacy shader metadata format
add xc3_shader subcommand to disassemble all camdo shaders
annotate database with resource names for better readability
parse shader assembly
convert shader assembly to graph
add xc3_shader subcommand to create xcx.json from disassembled outputs
The text was updated successfully, but these errors were encountered:
This requires finding a shader decompiler that's easy to build and use as an external tool similar to
Ryujinx.ShaderTools
. xc3_shader will need additional tests to make sure that the GLSL syntax works with the existing analysis code.The text was updated successfully, but these errors were encountered: