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Materials that render with the toon deferred shader use color ramps in monolib/shader. This can probably be represented as a color ramp in the material with values based on the selected shader database. Users are unlikely to edit the toon ramp textures. It may also be better to load the full texture from png and select a row with material nodes.
The text was updated successfully, but these errors were encountered:
Materials that render with the toon deferred shader use color ramps in monolib/shader. This can probably be represented as a color ramp in the material with values based on the selected shader database. Users are unlikely to edit the toon ramp textures. It may also be better to load the full texture from png and select a row with material nodes.
The text was updated successfully, but these errors were encountered: