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server.py
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server.py
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import socket
from RPS import * # for Windows getch() keypress funcitonality
server_address = "localhost" #from cmd > ipconfig #socket.gethostbyname(socket.gethostname()) #('localhost', 50000)
server_port = 50000
def playARound(p1_choice, p2_choice):
global player1pts, player2pts
if p1_choice == 'q' or p2_choice == 'q':
print('\n') # for the server
result = "A player has disconnected - GAME OVER!"
return 0
else:
# Display the choices
print('\nPlayer 1 chose:', rpsRank.get(p1_choice)[1])
print('Player 2 chose:', rpsRank.get(p2_choice)[1])
# Determine the winner
if p1_choice == p2_choice:
result = "It's a tie!"
elif rpsRank.get(p1_choice)[0] == rpsRank.get(p2_choice)[0]%3 + 1:
# result = f"Player 1 chose {rpsRank.get(p1_choice)[1]} - Player 1 wins!"
result = "Player 1 wins!"
player1pts += 1
else:
result = "Player 2 wins!"
player2pts += 1
print(result) # for the server
# Send the result to both players, combine using f-strings
player1_socket.sendall((f'{result} {player1pts} v {player2pts}').encode('utf-8'))
player2_socket.sendall((f'{result} {player2pts} v {player1pts}').encode('utf-8'))
def get_player_choice(s):
c = s.recv(bufferSize).decode('utf-8')
if c != 'None' and (c in rpsRank or c == 'q'):
# print(f"'{c}'")
return c
else:
get_player_choice(s)
while True:
# Create a socket object
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# Bind the socket to a specific address and port
server_socket.bind((server_address, server_port))
# Listen for incoming connections
server_socket.listen(2)
print(f'\nServer at {server_address} is listening for connections...')
# Accept the first player's connection
player1_socket, player1_ip = server_socket.accept()
print('Player 1 connected:', player1_ip)
# Notify Player 1 to wait for Player 2
player1_socket.sendall("Welcome, Player 1. Waiting for player 2 to connect...".encode('utf-8'))
# Accept the second player's connection
player2_socket, player2_ip = server_socket.accept()
print('Player 2 connected:', player2_ip)
# Notify both players that the game is starting
player2_socket.sendall("Welcome, Player 2.".encode('utf-8'))
player1_socket.sendall("Both players connected. The game is starting!".encode('utf-8'))
player2_socket.sendall("Both players connected. The game is starting!".encode('utf-8'))
print("Both players connected. The game is starting!")
player1pts = player2pts = 0
p1_choice = p2_choice = ''
# GAME LOOP
while p1_choice != 'q' and p2_choice != 'q':
# Receive valid choices from both players for the next round
p1_choice = get_player_choice(player1_socket)
p2_choice = get_player_choice(player2_socket)
playARound(p1_choice, p2_choice)
print(f'Final Score\nPlayer 1: {player1pts}\nPlayer 2: {player2pts}')
# Close the connections... to reopen them freshly
player1_socket.close()
player2_socket.close()
server_socket.close()
exit(0)