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OMGMarbles

A somewhat reworked version of Paul Hudsons game shown on Swift on Sundays

What it does...

Basically you have to pop the bubbles but in a combination or chain. The longer combinations you can break the higher your score will be. The score is determined by

score += Int( pow( 2, min( matchedBalls.count, 16 ) ) )

// matchedBalls is a set that contains all the balls or marbles you matched
// in your combo

Device Support

iPad with fixed orientation

Running the app

  • Clone the repo
  • Open in Xcode
  • Deploy to your device
  • Don't even think of running on a Simulator unless you want to see unplayable framerates

Screenshots

Taken from an iPad Air 2

Imgur

Imgur