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[Feature Request] support Exile game #22

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programmerjake opened this issue Mar 19, 2024 · 5 comments
Open

[Feature Request] support Exile game #22

programmerjake opened this issue Mar 19, 2024 · 5 comments
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enhancement New feature or request

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@programmerjake
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programmerjake commented Mar 19, 2024

I think supporting Exile would be awesome, some of the crafting ingredients will need to change, e.g. lava is basically unobtainable due to heat damage, and iron is basically the only traditional ore that exists. otoh chests in the abandoned city underground is a great place for random ExchangeClone items to appear instead of or in addition to having crafting recipes, such as the philosophers stone. It appears as though you can use megamorph.register_loot for that.

@programmerjake programmerjake added the enhancement New feature or request label Mar 19, 2024
@programmerjake
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@ThePython10110
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Honestly, this isn't likely in the near future, for a few reasons:

  1. I know nothing about Exile, although of course I could easily change that.
  2. Another game means updating a lot of things, even if Exile's APIs are basically the same as MTG (again, I don't know).
  3. Another game means more testing every time I add or change anything.
  4. I haven't been doing much with ExchangeClone lately (I've been working on Minecraft Commands).

@programmerjake
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would you be open to a PR adding Exile support?

@programmerjake
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  1. I know nothing about Exile, although of course I could easily change that.

I'd recommend trying it out when you have time, though because it is quite difficult, you may want to also use Research N' Duplicate when you first try it, so you don't have to spend as huge an amount of time looking for resources just to survive...though it is kinda cheating. most the interesting stuff is waay underground in the underground abandoned city. You could try creative mode, but I find I end up skipping the majority of the content that way...

@ThePython10110
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If you plan to write a PR, please base it on the dev branch.

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