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rpg_damagecontroller.sp
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rpg_damagecontroller.sp
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/*
T-RP
Copyright (C) 2017 Christian Ziegler
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma semicolon 1
#define PLUGIN_AUTHOR "Totenfluch"
#define PLUGIN_VERSION "1.00"
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <rpg_jail>
#pragma newdecls required
public Plugin myinfo =
{
name = "[T-RP] Damagecontroller",
author = PLUGIN_AUTHOR,
description = "Controls the Damage for T-RP",
version = PLUGIN_VERSION,
url = "https://totenfluch.de"
};
public void OnPluginStart() {
for (int i = 1; i < MAXPLAYERS; i++)
if (isValidClient(i))
SDKHook(i, SDKHook_OnTakeDamage, OnTakeDamage);
}
public void OnClientPutInServer(int client) {
if (isValidClient(client))
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
public void OnClientDisconnect(int client) {
if (isValidClient(client))
SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
public Action OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &bweapon, float damageForce[3], const float damagePosition[3]) {
if (!isValidClient(victim))
return Plugin_Continue;
if (damagetype & DMG_FALL) {
int health = GetClientHealth(victim);
if (damage >= health) {
damage = float(health) - 1.0;
return Plugin_Changed;
}
}
if (!isValidClient(attacker))
return Plugin_Continue;
char weaponName[64];
GetClientWeapon(attacker, weaponName, sizeof(weaponName));
if (StrContains(weaponName, "knife") != -1) {
damage = 0.0;
return Plugin_Changed;
} else if (jail_isInJail(attacker)) {
damage = 0.0;
return Plugin_Changed;
} else {
damage *= 0.5;
return Plugin_Changed;
}
}
stock bool isValidClient(int client) {
return (1 <= client <= MaxClients && IsClientInGame(client));
}