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When using highlight connections, wire highlighting does not seem to reset. #369

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Naros opened this issue May 19, 2024 · 2 comments · May be fixed by #377
Open

When using highlight connections, wire highlighting does not seem to reset. #369

Naros opened this issue May 19, 2024 · 2 comments · May be fixed by #377

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@Naros
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Naros commented May 19, 2024

Describe the bug

When using the highlight connections option, the highlight resets for the nodes, but the connection wires do not seem to reset under certain conditions and use cases:

image

Expected behavior

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Actual behavior

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How to Reproduce?

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Godot full version

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Orchestrator version

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Additional information

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@Naros Naros added the kind/bug label May 19, 2024
@Naros
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Naros commented May 27, 2024

So this seems to happen when adding knots to the connection wires.

@Naros
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Naros commented May 27, 2024

@eobet, this is in part to a Godot 4.3 bug with the new GraphEdit changes that break compatibility with Godot 4.2:
godotengine/godot#92443

Naros added a commit to Naros/godot-orchestrator that referenced this issue May 27, 2024
@Naros Naros linked a pull request May 27, 2024 that will close this issue
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