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Show Node related Inspector when click in Scene Tree #436

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neilfranci opened this issue Jun 22, 2024 · 1 comment
Open

Show Node related Inspector when click in Scene Tree #436

neilfranci opened this issue Jun 22, 2024 · 1 comment

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@neilfranci
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Describe the bug

Click Node in Scene should show Node Inspector Property like in the video, not the .os function or anything related

I've to click another node and click back the node I want, to see the right inspector.

Like in the video, if I'm in the .os script playing around with function and stuff. Then I want to quickly check the Panel property or Node Signal tab I've to click another node and then click back the Panel to show the Panel inspector and Node-related tab.

Expected behavior

Whenever I click the Node while in Orchestrator mode it should show that Node Inspector Property.

Actual behavior

When I click the Node while in the Orchestrator mode, it doesn't do anything.

How to Reproduce?

godot_yx8zNyYGtr.mp4

Godot full version

4.3.beta2

Orchestrator version

build from PR #435

Additional information

No response

@Naros
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Naros commented Jun 23, 2024

Hi @neilfranci, thanks for the report.

The SceneTreeDock is a control managed by the Godot Editor, so this needs to be changed in the upstream engine repository and not in Orchestrator. Looking at the editor source, this should already work as you wanted as the Tree reselect signal is enabled; however, it does not seem the editor works this way and requires some internal changes.

According to the Godot developers, this should be possible, but it seems a longstanding bug. Please raise a GitHub issue in https://github.com/godotengine/godot repository for this. Thanks.

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