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Click Node in Scene should show Node Inspector Property like in the video, not the .os function or anything related
I've to click another node and click back the node I want, to see the right inspector.
Like in the video, if I'm in the .os script playing around with function and stuff. Then I want to quickly check the Panel property or Node Signal tab I've to click another node and then click back the Panel to show the Panel inspector and Node-related tab.
Expected behavior
Whenever I click the Node while in Orchestrator mode it should show that Node Inspector Property.
Actual behavior
When I click the Node while in the Orchestrator mode, it doesn't do anything.
The SceneTreeDock is a control managed by the Godot Editor, so this needs to be changed in the upstream engine repository and not in Orchestrator. Looking at the editor source, this should already work as you wanted as the Tree reselect signal is enabled; however, it does not seem the editor works this way and requires some internal changes.
According to the Godot developers, this should be possible, but it seems a longstanding bug. Please raise a GitHub issue in https://github.com/godotengine/godot repository for this. Thanks.
Describe the bug
Click Node in Scene should show Node Inspector Property like in the video, not the .os function or anything related
I've to click another node and click back the node I want, to see the right inspector.
Like in the video, if I'm in the .os script playing around with function and stuff. Then I want to quickly check the Panel property or Node Signal tab I've to click another node and then click back the Panel to show the Panel inspector and Node-related tab.
Expected behavior
Whenever I click the Node while in Orchestrator mode it should show that Node Inspector Property.
Actual behavior
When I click the Node while in the Orchestrator mode, it doesn't do anything.
How to Reproduce?
godot_yx8zNyYGtr.mp4
Godot full version
4.3.beta2
Orchestrator version
build from PR #435
Additional information
No response
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