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2.2.4.rkt
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2.2.4.rkt
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#lang sicp
(#%require graphics/graphics)
(open-graphics)
(define width 800)
(define height 800)
(define vp (open-viewport "A Picture Language" width height))
(define draw (draw-viewport vp))
(define (clear) ((clear-viewport vp)))
(define line (draw-line vp))
;need a wrapper function so that the graphics library works with my code...
(define (vector-to-posn v)
(make-posn (car v) (cdr v)))
;Use racket graphics library
(define (compose-line a b) (line (vector-to-posn a) (vector-to-posn b)))
(#%require sicp-pict)
;Ex 2.44
(define (upsplit painter n)
(if (= n 0)
painter
(let ((smaller (upsplit painter (- n 1))))
(below painter (beside smaller smaller)))))
;(define (beside p1 p2)
; p1)
;(define (below p1 p2)
; p1)
;Ex 2.45
(define (split first-comb second-comb)
(lambda (painter n)
(if (= n 0)
painter
(let ((smaller ((split first-comb second-comb) painter (- n 1))))
(first-comb painter (second-comb smaller smaller))))))
;Ex 2.46
(define (make-vector x y)
(cons x y))
(define (xcor-vect v) (car v))
(define (ycor-vect v) (cdr v))
(define (add-vect v1 v2) (make-vector (+ (xcor-vect v1) (xcor-vect v2)) (+ (ycor-vect v1) (ycor-vect v2))))
(define (sub-vect v1 v2) (make-vector (- (xcor-vect v1) (xcor-vect v2)) (- (ycor-vect v1) (ycor-vect v2))))
(define (scale-vect v s) (make-vector (* s (xcor-vect v)) (* s (ycor-vect v))))
;Ex 2.47
(define (make-frame origin edge1 edge2)
(list origin edge1 edge2))
(define (make-frame2 origin edge1 edge2)
(cons origin (cons edge1 edge2)))
(define (frame-origin frame) (car frame))
(define (frame-edge1 frame) (cadr frame))
(define (frame-edge2 frame) (if (pair? (cddr frame)) (caddr frame) (cddr frame)))
;Ex 2.48
(define (segments->painter segment-list)
(lambda (frame)
(for-each
(lambda (segment)
(compose-line
((frame-coord-map frame)
(start-segment segment))
((frame-coord-map frame)
(end-segment segment))))
segment-list)))
(define (make-segment v1 v2)
(cons v1 v2))
(define (make-segmentxy x1 y1 x2 y2)
(cons (make-vector x1 y1) (make-vector x2 y2)))
(define (start-segment sg) (car sg))
(define (end-segment sg) (cdr sg))
;Ex 2.49
(define outline
(segments->painter
(list
(make-segmentxy 0 0 1 0)
(make-segmentxy 1 0 1 1)
(make-segmentxy 1 1 0 1)
(make-segmentxy 0 1 0 0))))
(define X
(segments->painter
(list
(make-segmentxy 0 0 1 1)
(make-segmentxy 1 0 0 1))))
(define diamond
(segments->painter
(list
(make-segmentxy 0.5 0 1 0.5)
(make-segmentxy 1 0.5 0.5 1)
(make-segmentxy 0.5 1 0 0.5)
(make-segmentxy 0 0.5 0.5 0))))
;Ex 2.50
(define (frame-coord-map frame)
(lambda (v)
(add-vect
(frame-origin frame)
(add-vect (scale-vect (frame-edge1 frame) (xcor-vect v))
(scale-vect (frame-edge2 frame) (ycor-vect v))))))
(define (transform-painter painter origin corner1 corner2)
(lambda (frame)
(let ((m (frame-coord-map frame)))
(let ((new-origin (m origin)))
(painter (make-frame
new-origin
(sub-vect (m corner1) new-origin)
(sub-vect (m corner2) new-origin)))))))
(define (flip-horiz painter)
(transform-painter painter
(make-vector 1.0 0.0) ;origin
(make-vector 0.0 0.0) ;new right edge
(make-vector 1.0 1.0) ;new left edge
))
(define (flip-vert painter)
(transform-painter painter
(make-vector 0.0 1.0) ;origin
(make-vector 1.0 1.0) ;new right edge
(make-vector 0.0 0.0) ;new left edge
))
(define (rotate90 painter)
(transform-painter painter
(make-vector 1.0 0.0) ;origin
(make-vector 1.0 1.0) ;new right edge
(make-vector 0.0 0.0) ;new left edge
))
(define (rotate180 painter)
(transform-painter painter
(make-vector 1.0 1.0) ;origin
(make-vector 0.0 1.0) ;new right edge
(make-vector 1.0 0.0) ;new left edge
))
(define (rotate270 painter)
(transform-painter painter
(make-vector 0.0 1.0) ;origin
(make-vector 0.0 0.0) ;new right edge
(make-vector 1.0 1.0) ;new left edge
))
;Ex 2.51
(define (beside painter1 painter2)
(let ((split-point (make-vector 0.5 0.0)))
(let ((paint-left
(transform-painter
painter1
(make-vector 0.0 0.0)
split-point
(make-vector 0.0 1.0)))
(paint-right
(transform-painter
painter2
split-point
(make-vector 1.0 0.0)
(make-vector 0.5 1.0))))
(lambda (frame)
(paint-left frame)
(paint-right frame)))))
(define (below p1 p2)
(let ((p1bottoom
(transform-painter p1
(make-vector 0.0 0.0)
(make-vector 1.0 0.0)
(make-vector 0.0 0.5)))
(p2above
(transform-painter p2
(make-vector 0.0 0.5)
(make-vector 1.0 0.5)
(make-vector 0.0 1.0))))
(lambda (frame)
(p1bottoom frame)
(p2above frame))))
(define (below2 p1 p2)
(rotate90 (beside (rotate270 p1) (rotate270 p2))))
;Defining more combinations
(define right-split (split beside below))
(define (corner-split painter n)
(if (= n 0)
painter
(let ((up (upsplit painter (- n 1)))
(right (right-split painter (- n 1))))
(let ((top-left (beside up up))
(bottom-right (below right right))
(corner (corner-split painter (- n 1))))
(beside (below painter top-left)
(below bottom-right corner))))))
(define (corner-split2 painter n)
(if (= n 0)
painter
(let ((up (upsplit painter (- n 1)))
(right (right-split painter (- n 1))))
(let ((corner (corner-split2 painter (- n 1))))
(beside (below painter up)
(below right corner))))))
(define (corner-split3 painter n base-transform)
(if (= n 0)
(base-transform painter)
(let ((up (upsplit painter (- n 1)))
(right (right-split painter (- n 1))))
(let ((corner (corner-split3 painter (- n 1) base-transform)))
(beside (below painter up)
(below right corner))))))
(define (square-of-four tl tr bl br)
(lambda (painter)
(let ((top (beside (tl painter) (tr painter)))
(bottom (beside (bl painter) (br painter))))
(below bottom top))))
(define (flipped-pairs painter)
(let ((combine4 (square-of-four identity flip-vert
identity flip-vert)))
(combine4 painter)))
(define (square-limit painter n)
(let ((combine4 (square-of-four flip-horiz identity
rotate180 flip-vert)))
(combine4 (corner-split painter n))))
; flip-vert rotate180 identity flip-horiz)
(define (square-limit-out painter n)
(let ((flipped (flip-vert painter))
(combine4 (square-of-four flip-vert rotate180
identity flip-horiz)))
(combine4 (corner-split painter n))))
;Ex 2.52
(define arrow-painter
(segments->painter
(list
(make-segmentxy 0.2 0.4 0.2 0.6); x1 y1 x2 y2
(make-segmentxy 0.2 0.6 0.6 0.6)
(make-segmentxy 0.6 0.6 0.6 0.7)
(make-segmentxy 0.6 0.7 0.8 0.5)
(make-segmentxy 0.8 0.5 0.6 0.3)
(make-segmentxy 0.6 0.3 0.6 0.4)
(make-segmentxy 0.6 0.4 0.2 0.4))))
(define wave-painter
(segments->painter
(list
(make-segment (make-vector 0.5 0.4) ;;; leg triangle
(make-vector 0.6 0))
(make-segment (make-vector 0.5 0.4)
(make-vector 0.4 0))
(make-segment (make-vector 0.4 0.82)
(make-vector 0.42 0.8))
(make-segment (make-vector 0.42 0.8)
(make-vector 0.46 0.8))
(make-segment (make-vector 0.46 0.8)
(make-vector 0.47 0.82))
(make-segment (make-vector 0.3 0)
(make-vector 0.35 0.4))
(make-segment (make-vector 0.35 0.4)
(make-vector 0.3 0.7))
(make-segment (make-vector 0.3 0.7)
(make-vector 0.2 0.6))
(make-segment (make-vector 0.2 0.6)
(make-vector 0 0.8))
(make-segment (make-vector 0 0.9)
(make-vector 0.2 0.7))
(make-segment (make-vector 0.2 0.7)
(make-vector 0.3 0.75))
(make-segment (make-vector 0.3 0.75)
(make-vector 0.4 0.75))
(make-segment (make-vector 0.4 0.75)
(make-vector 0.35 0.9))
(make-segment (make-vector 0.35 0.9)
(make-vector 0.4 1))
(make-segment (make-vector 0.5 1)
(make-vector 0.55 0.9))
(make-segment (make-vector 0.55 0.9)
(make-vector 0.5 0.75))
(make-segment (make-vector 0.5 0.75)
(make-vector 0.6 0.75))
(make-segment (make-vector 0.6 0.75)
(make-vector 1 0.45))
(make-segment (make-vector 1 0.3)
(make-vector 0.6 0.5))
(make-segment (make-vector 0.6 0.5)
(make-vector 0.7 0)))))
;Additional excercise from the lecture
;Create a function that takes one argument and calls the supplied func starting with that argument repeatedly n times
(define (repeated func n)
(if (= n 1) func
(lambda (x)
(func ((repeated func (- n 1)) x)
))))
(define (push comb)
(lambda (pict n)
((repeated (lambda (p) (comb pict p)) n) pict)))
(define right-push (push beside))
(define top-push (push below))
(define (top-right-push p n) (right-push (top-push p n) n))
(define (combine p1 p2)
(lambda (frame) (p1 frame) (p2 frame)))
;Use fr with racket graphics library, because it uses the top left as 0,0
;(let ((fr (make-frame (make-vector 0 height) (make-vector width 0) (make-vector 0 (- height))))) (wave-painter fr))
(define fr (make-frame (make-vector 0 height) (make-vector width 0) (make-vector 0 (- height))))
;(wave-painter fr)
;((square-limit X 1) fr)
;((corner-split X 1) fr)
;(wave-painter (make-frame (make-vector 0 0) (make-vector width 0) (make-vector 0 height)))
(define ff (make-frame (make-vector 0 height) (make-vector (/ width 2) 0) (make-vector 0 (- (/ height 2)))))
(define ff2 (make-frame (make-vector (/ width 2) (/ height 2)) (make-vector (/ width 2) 0) (make-vector 0 (- (/ height 2)))))
(define ff3 (make-frame (make-vector 0 (/ height 2)) (make-vector (/ width 2) 0) (make-vector 0 (- (/ height 2)))))
(define ff4 (make-frame (make-vector (/ width 2) height) (make-vector (/ width 2) 0) (make-vector 0 (- (/ height 2)))))
;((rotate180 (combine (corner-split X 5) (corner-split outline 5))) ff)
;((combine (corner-split X 5) (corner-split outline 5)) ff2)
;((square-limit wave-painter 5) ff3)
;((corner-split3 arrow-painter 5 rotate90) ff4)
;((below2 arrow-painter wave-painter) ff4)
;((top-right-push arrow-painter 5) ff4)
;((rotate180 (combine (corner-split X 1) (corner-split outline 1))) ff)
;((square-limit X 4) fr)
((combine X outline) ff)
((rotate270 (combine (corner-split X 5) (corner-split outline 5))) ff4)
(wave-painter ff3)
((square-limit wave-painter 4) ff2)