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In VisionOS 2.0 Beta 1, Audio reliably cuts out within minutes #112

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minusreality opened this issue Jun 14, 2024 · 4 comments
Open

In VisionOS 2.0 Beta 1, Audio reliably cuts out within minutes #112

minusreality opened this issue Jun 14, 2024 · 4 comments
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Apple pls Apple needs to fix something, no workaround bug Something isn't working

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@minusreality
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minusreality commented Jun 14, 2024

Within 2-3 minutes of starting a game, the audio stops operating. It continues to work if I close and re-open ALVR with no other changes. This issue was not present before VisionOS 2.0 Beta 1.

This issue is occuring for me in both the latest nightly build, and in testflight 20.7.1

@shinyquagsire23 shinyquagsire23 added bug Something isn't working Apple pls Apple needs to fix something, no workaround labels Jun 14, 2024
@shinyquagsire23
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Found a resolution to this, there's something extra weird going on with Mac Virtual Display because the sequence of events is

  • Failure to get a DeviceAnchor (should NEVER happen)
  • My app exit heuristic gets triggered, which turns off the audio to prevent crackling (crackling was fixed in visionOS 2, yay)
  • A huge network spike is reported, greater than 600ms (should NEVER happen, but frankly the bar is in the floor for network reliability atm)

Fix will be deployed in the next stable/nightly releases, but be aware of the network spiking issue, that one is not my fault lol

@ant2002k
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FWIW I’m running OS2.0 beta and most your most recent build and I had no sound issues.

@shinyquagsire23
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that may have been coincidence, the bug only triggers with Mac Virtual Display active

@minusreality
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I can confirm that I'm using this with Mac Virtual Display active.

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Labels
Apple pls Apple needs to fix something, no workaround bug Something isn't working
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