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app.js
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app.js
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var express = require('express');
var app = express();
var server = require('http').Server(app);
var io = require('socket.io')(server);
var path = require('path');
var cookieParser = require('cookie-parser');
var session = require('express-session');
var bodyParser = require('body-parser');
var passport = require('passport')
var LocalStrategy = require('passport-local').Strategy;
var passportSocketIo = require("passport.socketio");
var favicon = require('serve-favicon');
var logger = require('morgan');
var flash = require('connect-flash');
var fs = require('fs');
var util = require('util');
var bcrypt = require('bcrypt');
var moment = require('moment');
var pug = require('pug');
var KnexSessionStore = require('connect-session-knex')(session);
var dbConfig = {
client: 'postgresql',
connection: {
database: 'eo_db',
user: 'eo_us',
password: 'eo_pw'
},
pool: {
min: 2,
max: 10
},
}
var Knex = require('knex');
var knex = Knex(dbConfig);
var store = new KnexSessionStore({
knex: knex,
tablename: 'sessions' // optional. Defaults to 'sessions'
});
//db
process.env.PG_CONNECTION_STRING = "postgres://eo_us:eo_pw@localhost/eo_db";
var Users = require('./db/users.js');
//environemt variables
process.env.TZ = 'UTC';
if (app.get('env') === 'development') {
process.env.PG_CONNECTION_STRING = "";
}
app.use(favicon(__dirname + '/public/favicon.ico'));
app.use(express.static(path.join(__dirname, 'public')));
//app.use(logger('dev'));
app.use(cookieParser());
app.use(bodyParser.json());
app.use(bodyParser.urlencoded({ extended: true }));
app.use(session({
secret: 'to be or not to be!? das de mudda fuckin question!!!',
resave: false,
saveUninitialized: false,
cookie: {
maxAge: 60 * 60 * 1000 // milliseconds
},
store: store
}));
app.use(passport.initialize());
app.use(passport.session());
app.use(flash());
//routes
var index = require('./routes/index');
var admin = require('./routes/admin');
var play = require('./routes/play');
var account = require('./routes/account');
var character = require('./routes/character');
app.use('/', index);
app.use('/datadmindoe', admin);
app.use('/play', play);
app.use('/account', account);
app.use('/character', character);
//.set
app.disable('x-powered-by');
app.set('views', path.join(__dirname, 'views'));
app.set('view engine', 'pug');
//passport
passport.serializeUser(function(user, done) {
done(null, user.id);
});
passport.deserializeUser(function(id, done) {
new Users({ id: id })
.fetch()
.then(function(model){
done(null, model.toJSON());
});
});
//local strategy
passport.use(new LocalStrategy(
function(username, password, done) {
new Users({ username: username }).fetch().then(function(model) {
if (model === null) return done(null, false, { message: 'Incorrect username.' });
bcrypt.compare(password, model.attributes.hash, function(err, res) {
console.log(model.attributes.hash);
if (err) return done(err);
if (res) {
return done(null, model.toJSON());
} else {
return done(null, false, { message: 'Incorrect password.' });
}
});
});
}
));
var io_session = passportSocketIo.authorize({
cookieParser: cookieParser, // the same middleware you registrer in express
key: 'connect.sid', // the name of the cookie where express/connect stores its session_id
secret: 'to be or not to be!? das de mudda fuckin question!!!', // the session_secret to parse the cookie
store: store, // we NEED to use a sessionstore. no memorystore please
success: onAuthorizeSuccess, // *optional* callback on success - read more below
fail: onAuthorizeFail, // *optional* callback on fail/error - read more below
});
//start er up
var debug = require('debug')('express-generator:server');
var port = process.env.PORT || '8081';
app.set('port', port);
function onAuthorizeSuccess(data, accept){
console.log('successful connection to socket.io');
// The accept-callback still allows us to decide whether to
// accept the connection or not.
//accept(null, true);
// OR
// If you use [email protected] the callback looks different
accept();
}
function onAuthorizeFail(data, message, error, accept){
if(error) {
throw new Error(message);
console.log('failed connection to socket.io:', message);
return false;
}
// We use this callback to log all of our failed connections.
accept(null, false);
// OR
// If you use [email protected] the callback looks different
// If you don't want to accept the connection
if (error)
accept(new Error(message));
// this error will be sent to the user as a special error-package
// see: http://socket.io/docs/client-api/#socket > error-object
}
//game engine
var game_server = require('./game/server')({io: io, io_session: io_session});
/**
* Listen on provided port, on all network interfaces.
*/
server.listen(port);
server.on('error', onError);
server.on('listening', onListening);
/**
* Event listener for HTTP server "error" event.
*/
function onError(error) {
if (error.syscall !== 'listen') {
throw error;
}
var bind = typeof port === 'string'
? 'Pipe ' + port
: 'Port ' + port;
// handle specific listen errors with friendly messages
switch (error.code) {
case 'EACCES':
console.error(bind + ' requires elevated privileges');
process.exit(1);
break;
case 'EADDRINUSE':
console.error(bind + ' is already in use');
process.exit(1);
break;
default:
throw error;
}
}
/**
* Event listener for HTTP server "listening" event.
*/
function onListening() {
var addr = server.address();
var bind = typeof addr === 'string'
? 'pipe ' + addr
: 'port ' + addr.port;
debug('Listening on ' + bind);
}
// error handlers
// development error handler
// will print stacktrace
if (app.get('env') === 'development') {
app.use(function(err, req, res, next) {
res.status(err.status || 500);
res.render('error', {
message: err.message,
error: err
});
});
}
// production error handler
// no stacktraces leaked to user
app.use(function(err, req, res, next) {
res.status(err.status || 500);
res.render('error', {
message: err.message,
error: {}
});
});
module.exports = app;