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base_noise_types.md

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Base Noise Examples

The example images are all workflow-included. Generated using dpmpp_2s_ancestral, Karras scheduler and starting out with gaussian noise then switching to the custom noise type at the 35% mark.

Some of these noise types are too extreme to be used for initial generations or even with pure noise of that type. However you can either schedule the noise type to kick in at a certain percentage (as in these examples) and/or mix it with something a bit more run of the mill. See advanced_noise_nodes.

Brownian

This is the default noise type for SDE samplers.

Brownian


Gaussian

This is the default noise type for non-SDE samplers.

Gaussian


Green Test

This is probably not actually green noise. It produces a very colorful effect, however it's very strong and not really suitable for initial generation.

GreenTest

You can also use a negative multiplier to achieve a different effect:

GreenTestNeg


Highres Pyramid

HighresPyramid

Variation using area scaling:

HighresPyramidArea

Variation using bislerp scaling:

HighresPyramidBislerp


Laplacian

Laplacian


Perlin

Perlin


Pink

Pink


Power Builtin

PowerBuiltin

Also see the Advanced Power Noise examples.


Pyramid

Pyramid

You can also use a negative multiplier to achieve a different effect:

PyramidNeg

Variation using area scaling:

PyramidArea

Variation using bislerp scaling:

PyramidBislerp


Pyramid Discount5

Pyramid noise, generated with a discount of 0.5. (Generally less extreme effect.)

PyramidDiscount5


Pyramid Mix

Pyramid mix is a combination of positive and negative pyramid noise. The effect on the generation is mild compared to raw pyramid noise.

PyramidMix

You can also use a negative multiplier to achieve a different effect:

PyramidMixNeg

Variation using area scaling:

PyramidMixArea

You can also use a negative multiplier to achieve a different effect:

PyramidMixAreaNeg

Variation using bislerp scaling:

PyramidMixBislerp

You can also use a negative multiplier to achieve a different effect:

PyramidMixBislerpNeg


Pyramid Old

This may not actually be pyramid noise at all. Also note that it is quite slow to generate as it effectively generates noise ~60x the latent size.

PyramidOld

Variation using area scaling:

PyramidOldArea

Variation using bislerp scaling:

PyramidOldBislerp


Rainbow

Rainbow is a mix of Perlin and Green noise types.

The "mild" variation uses a relatively low proportion of green noise:

RainbowMild

The "intense" variation uses a higher proportion of green noise for a more extreme effect.

RainbowIntense


Studentt

Studentt


Uniform

Uniform