Skip to content

chris-lu/eysile-housing-animator

Repository files navigation

----- Eysile's Housing Animator -----

Load animation from a template

/eha a load [name] ie: /eha a load arene

Create an animation from the latest X items piled to the stack

/eha a create [name] [X] ie: /eha a create doors 4

Add X other keyframes to the stack to an animation at the Y position

/eha a replace [name] [X] [Y] ie: /eha a replace doors 2 3

Delete an animation

/eha a delete [name] ie: /eha a delete doors

Set an parameter from an animation

/eha a set [name] [variable] [value]

  • [variable] could be: trigger [ID] The ID of a collectible to play when playing / toggling the animation loop [0/1] Auto loop the nimation bounce [0/1] Revert play the animation when finished rotate [0/1] Rotate the items to their new pitch, yaw, roll while moving ease [ease] Ease function to calculate position duration [X] Duration of the animation durations [X] [Y] Duration for the keyframe Y speed [x.xx] Speed of the animation

  • [ease] could be:
    linear, inquad, outquad, inoutquad, outinquad, incubic, outcubic, inoutcubic, outincubic, inquart, outquart, inoutquart, outinquart, inquint, outquint, inoutquint, outinquint, insine, outsine, inoutsine, outinsine, inexpo, outexpo, inoutexpo, outinexpo, incirc, outcirc, inoutcirc, outincirc, inelastic, outelastic, inoutelastic, outinelastic, inback, outback, inoutback, outinback, outbounce, inbounce, inoutbounce, outinbounce ie: /eha a set doors ease inoutcubic

Reset an animation to its beginning

/eha a reset [name] ie: /eha a reset doors

Play an animation from its beginning

/eha a play [name] ie: /eha a play doors

Stop a playing animation

/eha a stop [name] ie: /eha a stop doors

Toggle an animation from the beginning to the end / from the end to the beginning

/eha a toggle [name] ie: /eha a toggle doors

List animations

/eha a list [name / all]

ie: /eha a list all

Activate objects

/eha a activate light off /eha a activate light on

Create a trigger

/eha t create [name] ie: /eha t create switch

Create a trigger

/eha t create [name] ie: /eha t create switch

Set an parameter from a trigger

/eha t set [name] [variable] [value]

  • [variable] could be: run [command] [1-9] Define a EHA command to trigger when the object reach the state "nr" ie: /eha t set switch run activate+gate+off 1 /eha t set switch run activate+gate+on 2

Empty the item stack

/eha empty

Save the scene to the user settings

/eha save

Reload the scene saved scenes

/eha reload

Reload the scene

/eha clear

About

A housing animator for The Elder Scrolls Online

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages