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Form_maze.cpp
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Form_maze.cpp
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//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include <maze_utility.h>
#include <people_for_maze.h>
#include "Form_maze.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma link "CGAUGES"
#pragma resource "*.dfm"
TForm1 *Form1;
Maze m1;
People p1;
bool play;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
: TForm(Owner)
{
randomize();
Canvas->Pen->Color=clRed;
m1.CreateMaze(StrToInt(Edit1->Text)*2+1,StrToInt(Edit2->Text)*2+1);
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Button1Click(TObject *Sender)
{
if(StrToInt(Edit1->Text)>25||StrToInt(Edit2->Text)>35||
StrToInt(Edit1->Text)<=1||StrToInt(Edit2->Text)<=1)
return;
Button1->Enabled=False;
Button2->Enabled=False;
Canvas->Brush->Color=Form1->Color;
Canvas->FillRect(Rect(0,50,Form1->Width--,Form1->Height--));
//for(int i=0;i<Form1->Width;i++)
// for(int j=50;j<Form1->Height;j++)
// Canvas->Pixels[i][j]=Form1->Color;
m1.ReSize(StrToInt(Edit1->Text)*2+1,StrToInt(Edit2->Text)*2+1);
Button2->Click();
Button2->Enabled=True;
/* Button1->Enabled=False;
Edit1->Enabled=False;
Edit2->Enabled=False;
Button2->Click();
Button2->Enabled=True;*/
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Button2Click(TObject *Sender)
{
long pass=0;
bool temp2;
Button2->Enabled=false;
temp2=Button3->Enabled;
Button3->Enabled=false;
int temp=CheckBox1->Checked?TrackBar1->Position:0;
for(int i=0;i<100&&pass==0;i++)
{
pass=m1.ReCreate(temp,TrackBar2->Position);
CGauge1->Progress=i;
}
CGauge1->Progress=100;
if(pass==0)
{
Label4->Caption="迷宮大小:失敗";
Button3->Enabled=temp2;
//m1.PrintMaze(Form1);
}
else
{
Label4->Caption="迷宮大小:"+IntToStr(m1.GetStep(2)+m1.GetStep(3))+'/'+IntToStr((int)pass);
Label8->Caption="完成度:"+IntToStr(m1.GetStep(3))+'/'+IntToStr(m1.GetStep(1));
Label3->Caption="計步器:"+IntToStr(p1.GetStep());
//p1.In(&m1,0,1);
p1.Out();
m1.PrintMaze(Form1);
Button3->Enabled=true;
}
CGauge1->Progress=0;
Button2->Enabled=true;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::FormMouseDown(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y)
{
play=true;
Canvas->MoveTo(X,Y);
}
//---------------------------------------------------------------------------
void __fastcall TForm1::FormMouseUp(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y)
{
play=false;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::FormMouseMove(TObject *Sender, TShiftState Shift,
int X, int Y)
{
if(play)
Canvas->LineTo(X,Y);
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Edit1Change(TObject *Sender)
{
Button1->Enabled=True;
Button2->Enabled=False;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Edit2Change(TObject *Sender)
{
Button1->Enabled=True;
Button2->Enabled=False;
}
//---------------------------------------------------------------------------
void __fastcall TForm1::FormKeyDown(TObject *Sender, WORD &Key,
TShiftState Shift)
{
if(p1.Move(Key))
{
Label3->Caption="計步器:"+IntToStr(p1.GetStep());
Label4->Caption="迷宮大小:"+IntToStr(m1.GetStep(2)+m1.GetStep(3))+'/'+IntToStr(m1.GetStep(0));
Label8->Caption="完成度:"+IntToStr(m1.GetStep(3))+'/'+IntToStr(m1.GetStep(1));
m1.PrintMaze(Form1,p1.GetX()-1,p1.GetY()-1,p1.GetX()+1,p1.GetY()+1);
}
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Button3Click(TObject *Sender)
{
Button3->Enabled=false;
p1.In(&m1,0,1);
Label3->Caption="計步器:"+IntToStr(p1.GetStep());
m1.PrintMaze(Form1);
}
//---------------------------------------------------------------------------
void __fastcall TForm1::FormPaint(TObject *Sender)
{
//Form1->Canvas->Refresh();
m1.PrintMaze(Form1);
}
//---------------------------------------------------------------------------
void __fastcall TForm1::CheckBox1Click(TObject *Sender)
{
TrackBar1->Enabled=CheckBox1->Checked;
}
//---------------------------------------------------------------------------