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Releases: devinacker/kdceditor

kdceditor v1.13c

11 Jun 02:59
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Fix some occasional minor issues when loading/saving files (including memory access issues when saving on OS X)

kdceditor v1.13b

29 Mar 19:55
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Fixed occasional broken tiles for terrain 09 and 0C when placed against higher slopes

kdceditor v1.13

22 Mar 22:33
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Much faster multithreaded saving
Added loading/saving of individual level files
Increased maximum tile height from 31 to 49 and max level width/length to 100 (so you can waste more tile memory. Note that 2D and 3D map area limits are unchanged)
Some more build/deployment improvements for OS X (thanks ConnorRK)
Settings now saved in system-standard paths (%AppData%, etc.)
Fixed buggy repainting of 2D map when scrolling horizontally
Fixed possible bad graphics pointers when saving European ROMs

kdceditor v1.12

14 Jun 07:41
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Fixed the rewritten 2D display exhibiting some visual strangeness when resizing levels

kdceditor v1.11

13 Jan 21:47
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Fixed possible data corruption when saving levels to headered ROMs
Heavily rewrote 2D map display (including better handling of font metrics)
Tweaked compression code again (just slightly faster, probably the last change)

kdceditor v1.10

19 Dec 00:57
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Updated compression code based on exhal v1.20 (now several times faster again)
Added undo & redo commands/keys
Fixed a critical bug that caused the Windows build to save corrupted .kdc files (due to gcc changing the behavior of sizeof() w/r/t bit fields for some reason) [huge thanks to DarkMatt for finding this]

kdceditor v1.10b

19 Dec 14:45
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fix possibly corrupted demo courses

kdceditor v1.00

21 Sep 07:06
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  • Released source under MIT license
  • Updated source and build to Qt 5
  • Added sample course "demo-6holes.kdc" [by Revenant]
  • Added sample course "KirbysRevCourseSampleSelects.kdc" [by DarkMatt]
  • 2D view displays an indicator for layer 2 tiles
  • Added support for bumpers on diagonal slope top/bottom tiles, and some 2-way slopes
  • Fixed several Gordo path types sometimes behaving like invisible Gordos (?! HAL...)
  • Fixed tiles for terrain 0x1A (slope northwest middle)
  • Fixed tiles for obstacle 0x37 (east conveyor sloping down)
  • Fixed east/west bumpers for north slope
  • Fixed north/west bumpers of north/west slopes next to a flat tile with no bumpers
  • Fixed tiles for adjacent rotating spaces
  • Reworked some other tile data to be less broken sometimes
  • Slopes on layer 1 next to terrain on layer 2 don't sometimes have messed up edges anymore
  • Window maximized state and level image path are saved on exit
  • More menu/toolbar actions are enabled/disabled when appropriate
  • Current file name is displayed in titlebar
  • Removed several unused icons
  • Prevent main window being closed while file save is in progress
  • Fixed small memory leaks