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tests.py
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tests.py
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import unittest
from app import red
from app.strategy import Game
from app.tools import unique_id, get_board, set_cell
from app.const import USER_MARK, SERVER_MARK
# Integration tests for Tic Tac Toe game
class GameTestCase(unittest.TestCase):
def setUp(self):
# Create a new board
self.game_id = unique_id()
self.board = get_board(red, self.game_id)
def test_redis_key(self):
self.assertTrue(red.exists(self.game_id))
def test_server_win(self):
# Set board for server win
user_move = [0, 1]
# User moves
set_cell(self.board, move=[0, 0], mark=USER_MARK)
set_cell(self.board, move=[1, 0], mark=USER_MARK)
# Server moves
set_cell(self.board, move=[2, 0], mark=SERVER_MARK)
set_cell(self.board, move=[1, 1], mark=SERVER_MARK)
data = Game(self.board).handle_move(user_move)
self.assertEqual(data["move"], [0, 2]) # Winning move
self.assertEqual(data["winner"], "server")
def test_server_block(self):
# Set board for server block
user_move = [0, 1]
# User moves
set_cell(self.board, move=[0, 0], mark=USER_MARK)
# Server moves
set_cell(self.board, move=[1, 1], mark=SERVER_MARK)
data = Game(self.board).handle_move(user_move)
self.assertEqual(data["move"], [0, 2]) # Blocking move
self.assertTrue(not data.has_key("winner")) # No winner
def tearDown(self):
red.delete(self.game_id)
if __name__ == "__main__":
unittest.main()