Skip to content

Actions: doodlum/skyrim-community-shaders

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
2,476 workflow runs
2,476 workflow runs
Event

Filter by event

Loading
Status

Filter by status

Loading
Branch
Actor

Filter by actor

Loading
chore: use progress bar instead of text
Run clang-format Linter #124: Pull request #94 opened by alandtse
September 15, 2023 08:42 23s
September 15, 2023 08:42 23s
build: add initial KickStartRT
WIP #28: Pull request #93 edited by alandtse
September 15, 2023 06:34 13s alandtse:rt
September 15, 2023 06:34 13s
build: add initial KickStartRT
WIP #27: Pull request #93 synchronize by alandtse
September 15, 2023 06:29 10s alandtse:rt
September 15, 2023 06:29 10s
build: add initial KickStartRT
WIP #26: Pull request #93 edited by alandtse
September 15, 2023 04:29 14s alandtse:rt
September 15, 2023 04:29 14s
build: add initial KickStartRT
WIP #25: Pull request #93 opened by alandtse
September 14, 2023 08:21 16s alandtse:rt
September 14, 2023 08:21 16s
build: add initial KickStartRT
Run clang-format Linter #123: Pull request #93 opened by alandtse
September 14, 2023 08:21 23s
September 14, 2023 08:21 23s
build: add hlsl files to visual studio (#92)
Run clang-format Linter #122: Commit 5792521 pushed by doodlum
September 13, 2023 09:57 20s dev
dev
September 13, 2023 09:57 20s
build: add hlsl files to visual studio
WIP #24: Pull request #92 opened by alandtse
September 13, 2023 09:00 15s alandtse:dev
September 13, 2023 09:00 15s
build: add hlsl files to visual studio
Run clang-format Linter #121: Pull request #92 opened by alandtse
September 13, 2023 09:00 26s
September 13, 2023 09:00 26s
chore: sync with dev and VR fixes
WIP #23: Pull request #91 opened by alandtse
September 13, 2023 07:07 11s alandtse:subsurface-scattering
September 13, 2023 07:07 11s
feat: add Rain wetness effects
Run clang-format Linter #120: Pull request #83 synchronize by TheRiverwoodModder
September 13, 2023 05:34 30s
September 13, 2023 05:34 30s
chore: sync dev with main
Run clang-format Linter #119: Commit ca06738 pushed by alandtse
September 12, 2023 19:32 31s dev
dev
September 12, 2023 19:32 31s
chore: sync dev with main
WIP #21: Pull request #90 opened by alandtse
September 12, 2023 19:30 13s main
September 12, 2023 19:30 13s
chore: sync dev with main
Run clang-format Linter #118: Pull request #90 opened by alandtse
September 12, 2023 19:30 26s
September 12, 2023 19:30 26s
docs: simplify build commands
Run clang-format Linter #117: Commit 18050f4 pushed by alandtse
September 12, 2023 19:29 24s main
September 12, 2023 19:29 24s
docs: simplify build commands
Run clang-format Linter #116: Pull request #89 opened by Pentalimbed
September 12, 2023 09:09 31s
September 12, 2023 09:09 31s
fix: set bLandSpecular to support Terrain Parallax (#88)
Run clang-format Linter #115: Commit 0b49ae9 pushed by doodlum
September 11, 2023 11:54 30s dev
dev
September 11, 2023 11:54 30s
fix: set bLandSpecular to support Terrain Parallax
WIP #20: Pull request #88 opened by alandtse
September 11, 2023 03:19 12s alandtse:dev
September 11, 2023 03:19 12s
fix: set bLandSpecular to support Terrain Parallax
Run clang-format Linter #114: Pull request #88 opened by alandtse
September 11, 2023 03:19 22s
September 11, 2023 03:19 22s
feat: improve ShaderCache (#86)
Run clang-format Linter #113: Commit 746e301 pushed by doodlum
September 10, 2023 10:58 29s dev
dev
September 10, 2023 10:58 29s
feat: add NPC grass collision (#79)
Run clang-format Linter #112: Commit 148aea3 pushed by doodlum
September 10, 2023 10:25 24s dev
dev
September 10, 2023 10:25 24s
docs: improve compilation instructions (#85)
Run clang-format Linter #111: Commit 5622ccf pushed by doodlum
September 10, 2023 10:25 34s main
September 10, 2023 10:25 34s
feat: improve ShaderCache
WIP #18: Pull request #86 edited by alandtse
September 10, 2023 07:48 12s alandtse:infinite_compiling
September 10, 2023 07:48 12s
ProTip! You can narrow down the results and go further in time using created:<2023-09-10 or the other filters available.