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HomeDesigner.vcxproj
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HomeDesigner.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CollisionManager.cpp" />
<ClCompile Include="Floor.cpp" />
<ClCompile Include="GeneratedFiles\Debug\moc_HomeDesignerOpenGLWidget.cpp" />
<ClCompile Include="GeneratedFiles\Debug\moc_MainWindow.cpp" />
<ClCompile Include="GeneratedFiles\Debug\moc_ModelComboBox.cpp" />
<ClCompile Include="GeneratedFiles\Debug\moc_ModelContainer.cpp" />
<ClCompile Include="GeneratedFiles\qrc_HomeDesigner.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="HelpWindow.cpp" />
<ClCompile Include="HelpWindowGridLayout.cpp" />
<ClCompile Include="HomeDesignerOpenGLWidget.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="MainWindow.cpp" />
<ClCompile Include="Model.cpp" />
<ClCompile Include="ModelComboBox.cpp" />
<ClCompile Include="ModelContainer.cpp" />
<ClCompile Include="Room.cpp" />
<ClCompile Include="shaders\Shader.cpp" />
<ClCompile Include="Wall.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Camera.h" />
<ClInclude Include="CollisionManager.h" />
<ClInclude Include="Floor.h" />
<ClInclude Include="HelpWindow.h" />
<ClInclude Include="HelpWindowGridLayout.h" />
<ClInclude Include="Wall.h" />
<CustomBuild Include="ModelComboBox.h">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Moc%27ing ModelComboBox.h...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DQT_DLL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I$(ProjectDir)include" "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
</CustomBuild>
<CustomBuild Include="MainWindow.h">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Moc%27ing MainWindow.h...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DQT_DLL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I$(ProjectDir)include" "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
</CustomBuild>
<CustomBuild Include="HomeDesignerOpenGLWidget.h">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Moc%27ing HomeDesignerOpenGLWidget.h...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DQT_DLL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I$(ProjectDir)include" "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
</CustomBuild>
<ClInclude Include="Includes.h" />
<ClInclude Include="Mesh.h" />
<ClInclude Include="Model.h" />
<ClInclude Include="MyHelpers.h" />
<ClInclude Include="Room.h" />
<ClInclude Include="Shader.h" />
<CustomBuild Include="ModelContainer.h">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Moc%27ing ModelContainer.h...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -DUNICODE -DWIN32 -DQT_DLL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_WIDGETS_LIB "-I$(ProjectDir)include" "-I.\GeneratedFiles" "-I." "-I$(QTDIR)\include" "-I.\GeneratedFiles\$(ConfigurationName)\." "-I$(QTDIR)\include\QtCore" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtWidgets"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.md" />
<CustomBuild Include="resources\HomeDesigner.qrc">
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(FullPath);%(AdditionalInputs)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Rcc%27ing %(Identity)...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\qrc_%(Filename).cpp;%(Outputs)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QTDIR)\bin\rcc.exe" -name "%(Filename)" -no-compress "%(FullPath)" -o .\GeneratedFiles\qrc_%(Filename).cpp</Command>
</CustomBuild>
<None Include="resources\HelpWindow.qss" />
<None Include="resources\MainWindow.qss" />
<None Include="shaders\axis.fs" />
<None Include="shaders\axis.vs" />
<None Include="shaders\floor.fs" />
<None Include="shaders\floor.vs" />
<None Include="shaders\outline.fs" />
<None Include="shaders\outline.vs" />
<None Include="shaders\shader.fs" />
<None Include="shaders\shader.vs" />
<None Include="shaders\wall.fs" />
<None Include="shaders\wall.vs" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B12702AD-ABFB-343A-A199-8E24837244A3}</ProjectGuid>
<Keyword>Qt4VSv1.0</Keyword>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>14.0.24720.0</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
<IntDir>$(Configuration)\tmp\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>UNICODE;WIN32;QT_DLL;QT_CORE_LIB;QT_GUI_LIB;QT_WIDGETS_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)include;.\GeneratedFiles;.;$(QTDIR)\include;.\GeneratedFiles\$(ConfigurationName);$(QTDIR)\include\QtCore;$(QTDIR)\include\QtGui;$(QTDIR)\include\QtWidgets;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Disabled</Optimization>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<OutputFile>$(OutDir)\$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(ProjectDir)lib;$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opengl32.lib;glew32.lib;assimpd.lib;SOIL.lib;qtmaind.lib;Qt5Cored.lib;Qt5Guid.lib;Qt5Widgetsd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties MocDir=".\GeneratedFiles\$(ConfigurationName)" UicDir=".\GeneratedFiles" RccDir=".\GeneratedFiles" lupdateOptions="" lupdateOnBuild="0" lreleaseOptions="" Qt5Version_x0020_Win32="$(DefaultQtVersion)" MocOptions="" />
</VisualStudio>
</ProjectExtensions>
<ItemGroup>
<ModelFiles Include="$(ProjectDir)models\**\*.*" />
<ShaderFiles Include="$(ProjectDir)shaders\*.*" />
<Libs Include="$(ProjectDir)bin\*.dll" />
</ItemGroup>
<Target Name="AfterBuild">
<Copy SourceFiles="$(QTDIR)\bin\Qt5Cored.dll" DestinationFolder="$(SolutionDir)$(Configuration)" ContinueOnError="true" SkipUnchangedFiles="false" />
<Copy SourceFiles="$(QTDIR)\bin\Qt5Guid.dll" DestinationFolder="$(SolutionDir)$(Configuration)" ContinueOnError="true" SkipUnchangedFiles="false" />
<Copy SourceFiles="$(QTDIR)\bin\Qt5Widgetsd.dll" DestinationFolder="$(SolutionDir)$(Configuration)" ContinueOnError="true" SkipUnchangedFiles="false" />
<Copy SourceFiles="@(ModelFiles)" DestinationFiles="@(ModelFiles->'$(SolutionDir)$(Configuration)\models\%(RecursiveDir)%(Filename)%(Extension)')" ContinueOnError="true" SkipUnchangedFiles="false" />
<Copy SourceFiles="@(ShaderFiles)" DestinationFolder="$(SolutionDir)$(Configuration)\shaders" ContinueOnError="true" SkipUnchangedFiles="false" />
<Copy SourceFiles="@(Libs)" DestinationFolder="$(SolutionDir)$(Configuration)" ContinueOnError="true" SkipUnchangedFiles="false" />
</Target>
</Project>