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index.js
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index.js
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let player = {
name: "Per",
chips: 0
}
let cards = []
let sum = 0
let hasBlackJack = false
let isAlive = false
let message = ""
let messageEl = document.getElementById("message-el")
let sumEl = document.querySelector(".sum-el")
let cardsEl = document.getElementById("cards-el")
let playerEl = document.getElementById("player-el")
let startGameEl = document.getElementById("start-game-el")
playerEl.textContent = player.name + ": $" + player.chips
function getRandomCard(){
let randomNumber = Math.floor(Math.random() * 13) + 1
if(randomNumber > 10){
return 10
}
else if (randomNumber === 1)
{
return 11
}
else{
return randomNumber
}
}
function startGame(){
isAlive = true
hasBlackJack = false
cards = []
sum = 0
renderGame()
startGameEl.textContent = "Start Game"
}
function restartGame(){
isAlive=false
cards = [0]
sum = 0
renderGame()
}
function renderGame() {
cardsEl.textContent = ""
for(let i = 0; i < cards.length; i++){
cardsEl.textContent += cards[i] + " "
}
sumEl.textContent = "Sum: " + sum
if (sum <= 20) {
message = "Do you want to draw a new card?"
} else if (sum === 21) {
message = "You've got Blackjack! You earned 10 chips."
hasBlackJack = true
player.chips += 10
} else {
message = "You're out of the game!"
isAlive = false
if(player.chips>=10) {
player.chips -= 10
}
}
messageEl.textContent = message
playerEl.textContent = player.name + ": $" + player.chips
}
function newCard() {
if(isAlive === true && hasBlackJack === false){
let card = getRandomCard()
sum += card
cards.push(card)
renderGame()
}
}