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Łukasz Zając edited this page Dec 25, 2021 · 22 revisions

List of tested games

✔️ After The Fall
  • Engine: Unity
  • DLL path: steam\steamapps\common\After The Fall\AfterTheFall_Data\Plugins\x86_64
  • Works?: Yes
  • Tested version: v0.1
⚠️ Blade & Sorcery
  • Engine: Unity
  • DLL path: steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\Plugins\x86_64
  • Works?: Yes
  • Notes: Has a detrimental effect on performance, so not recommended right now.
  • Tested version: v0.1
⚠️ Contractors
  • Engine: Unreal Engine 4
  • DLL path: steam\steamapps\common\ContractorsVR\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
  • Works?: Kinda
  • Notes: Playable but sniper scopes and spectator screen looks like LED screen with small dots.
  • Tested version: v0.1
⚠️ Fallout 4 VR
  • Engine: Creation Engine
  • DLL path: steam\steamapps\common\Fallout 4 VR
  • Works?: Yes, but TAA most be disabled
  • Notes: You need to disable Temporal Anti-Aliasing (TAA) in the VR Performance options, otherwise the image reconstruction does not properly work.
  • Tested version: v0.1
✔️ Karnage Chronicles
  • Engine: Unreal
  • DLL path: steam\steamapps\common\Karnage Chronicles\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
  • Works?: Yes
  • Tested version: pre v0.1
⚠️ Myst
  • Engine: Unreal
  • DLL path: steam\steamapps\common\Myst\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
  • Works?: Technically yes, but it doesn't help
  • Notes: Either DLSS needs to be enabled, or anti-aliasing must be set to Low, otherwise image reconstruction does not work properly. Does not appear to have any beneficial impact on rendering performance, though.
  • Tested version: pre v0.1
⚠️ Pavlov
  • Engine: Unreal
  • DLL path: steam\steamapps\common\PavlovVR\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_0_16\Win64
  • Works?: Yes
  • Notes: Start the game with Antialiasing at Medium or higher.
  • Tested version: v0.1
⚠️ Skyrim VR
  • Engine: Creation Engine
  • DLL path: steam\steamapps\common\SkyrimVR
  • Works?: Yes, but TAA most be disabled
  • Notes: You need to disable Temporal Anti-Aliasing (TAA) in the VR Performance options, otherwise the image reconstruction does not properly work.
  • Tested version: v0.1
❌ Surv1v3
  • Engine: Unreal
  • DLL path: steam\steamapps\common\SURV1V3\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
  • Works?: No
  • Notes: Only the inner ring is rendered properly.
  • Tested version: v0.1
❌ The Talos Principle
  • Engine: Custom
  • DLL path: steam\steamapps\common\The Talos Principle VR\Bin\x64
  • Works?: No
  • Notes: Image reconstruction doesn't work properly, artifacts present on all but the inner ring.
  • Tested version: v0.1
⚠️ The Walking Dead: Saints & Sinners
  • Engine: Unreal
  • DLL path: steam\steamapps\common\TWDSaintsAndSinners\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64
  • Works?: Yes
  • Notes: Appears to break if resolution is not set to 100% (both ingame and in SteamVR), performance gains appear to be minor only.
  • Tested version: v0.1
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