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Feature: add tile bitmasking for better visuals ;) #2

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dumblob opened this issue Oct 7, 2021 · 2 comments
Open

Feature: add tile bitmasking for better visuals ;) #2

dumblob opened this issue Oct 7, 2021 · 2 comments

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@dumblob
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dumblob commented Oct 7, 2021

This is nothing urgent nor necessary per se, but it makes the look suddenly much more professional without adding much complexity IMHO.

https://gamedevelopment.tutsplus.com/tutorials/how-to-use-tile-bitmasking-to-auto-tile-your-level-layouts--cms-25673

https://github.com/slavfox/InferTile

@francoisschwarzentruber
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Very nice! Thank you for the link that is very interesting. I will think about it.
I am also having fun with directly drawing the tiles:
https://github.com/francoisschwarzentruber/ascii2img

@dumblob
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dumblob commented Oct 8, 2021

https://github.com/francoisschwarzentruber/ascii2img

Never thought about this clever trick of making sprites (very) round which results in non-sharp edges. Of course it limits how the sprites can be designed, but it's a cheap solution with a decent look nevertheless 😉.

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