Life in Arena map for wc3 1.26a
Work on code restoration after obfuscation with map optimizers
Currently we can't use default WE to change map, due to optimization shit done before. Any changes to map done in WE will broke all existing triggers
So main way to make changes:
1. Change WE objects, make whatever u want with landscape
2. Save map
3. Open map with MPQEditor and replace war3map.j script with coresponding one or find another way...
4. Also if u want to add ENGLISH translation, which done NOT FULLY yet,
u must replace war3map.wts file with coresponding one, or make it
work with setting Language for file to English. Neutral language will
be used if wc3 can't find .wts file for a specific wc3 locale
Such way have some kind of "inconveniences" but if u strong slavic man, u don't give a fck..
So before you will do that u must generate war3map.j from war3map.lia. For that purposes we use C-language preprocessor, to add macros functionality which could be usefull for creation map debug system.
All needed scripts for map testing and buildage provided in .scripts folder. Some scripts need some requirements, some of them needed in changing file paths for your specific system configuration and so all.
Cause this project maintained only by me, this isn't anoying. But u could feel free to fix those scripts, add some kind of env variables and so all.
If u use w3x2lni u should have config slk.optimize_jass=false set