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Merge pull request #181 from fwsGonzo/bintr_unified #1380

Merge pull request #181 from fwsGonzo/bintr_unified

Merge pull request #181 from fwsGonzo/bintr_unified #1380

Workflow file for this run

name: Linux emulator
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
strategy:
matrix:
compiler: [g++, clang++-17]
steps:
- uses: actions/checkout@v2
- name: Install dependencies
run: |
sudo apt update
sudo apt install -y g++ clang
- name: Install newer Clang
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x ./llvm.sh
sudo ./llvm.sh 17
- name: CMake configuration
working-directory: ${{github.workspace}}/emulator
env:
CXX: ${{ matrix.compiler }}
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build emulator
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --parallel 2 --config ${{env.BUILD_TYPE}}