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Skipping river calculation results in stone instead of ocean #2

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dkartaschew opened this issue Mar 10, 2018 · 1 comment
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Lua side It involves the Lua code Rivers Related to rivers

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@dkartaschew
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If river option is off, large ocean areas are filled with stone instead of being typical ocean/beach area.

Steps to replicate:

  1. Download SRTM data for 39_01
  2. run tool select SRTM data and world file.
  3. Under region, leave as "Don't modify the image"
  4. Uncheck to disable rivers, use all defaults.
  5. Click on Proceed.
  6. Wait for finish.
  7. Open the world in minestest and starting location (0,0,0) is in all stone area. Flying around you find small islands on green in a sea of stone.

STRM data for grid 39_01 = http://srtm.csi.cgiar.org/SRT-ZIP/SRTM_V41/SRTM_Data_GeoTiff/srtm_39_01.zip.

@gaelysam gaelysam added Lua side It involves the Lua code Rivers Related to rivers labels Mar 10, 2018
@gaelysam gaelysam added this to Urgent in Main roadmap Mar 31, 2018
@gaelysam
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I'll take a look at this.

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Labels
Lua side It involves the Lua code Rivers Related to rivers
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