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A SIMPLE SEMI-OPEN-SOURCE FPS BOILERPLATE ENGINE MADE USING THE WEBGL2 ENGINE KNOWN AS BABYLON.JS PLAYGORUND WEB EDITOR

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Babylon.js FPS Project

Overview

This project is a Babylon.js-based First-Person Shooter (FPS) game that includes various exciting features such as grenades, explosions, physics, and more.

Features

Physics Engine

The game integrates The Havok Babylon.js 6's physics engine to handle collisions, gravity, and other real-world physics behavior. It provides an immersive experience with realistic object interactions.

Grenades and Explosions

  • Grenade Creation: Players can create grenades, setting them in motion with a given direction and speed.
  • Explosions: Grenades explode after a set delay, showcasing a visual flare effect.

Scene and Environment

  • Skybox: The environment includes a realistic skybox to enhance the visual appeal.
  • 3D Models: Various 3D models and textures are imported, including weapons and other objects.
  • City Loading: A 3D ghost city is loaded into the scene to provide a detailed backdrop for gameplay.

GUI and Controls

  • Custom Console: A custom console output interface is implemented for logging and debugging.
  • Interactive UI: Players can interact with the ammo count, health bar, and other UI elements.
  • Controls: Responsive keyboard and mouse controls for actions like shooting, reloading, and aiming.

Game Logic

  • Health Management: Player health is tracked and visually represented.
  • Ammo Management: Ammo count and reloading mechanics are implemented.
  • Animation: Smooth animations for weapon recoil, aiming, and other actions.

Ongoing Work

Continuous updates and enhancements are being made to improve the functionality and usability of the game. Planned features include additional weapons, enemies, levels, and more.

Get Involved

Whether you're a developer interested in contributing or a gamer looking to explore, we invite you to enjoy the coding journey with the Babylon.js FPS project!

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A SIMPLE SEMI-OPEN-SOURCE FPS BOILERPLATE ENGINE MADE USING THE WEBGL2 ENGINE KNOWN AS BABYLON.JS PLAYGORUND WEB EDITOR

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