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Current device support for lighting estimation in immersive-ar? #59

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josephrocca opened this issue Mar 9, 2024 · 2 comments
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@josephrocca
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josephrocca commented Mar 9, 2024

Apologies that this is not spec-related, but it is tangential and I wasn't sure where else to ask: Does anyone know of a headset that supports this in AR mode currently? My Android phone does, but Quest 3 doesn't work in my own personal tests, or using https://threejs.org/examples/#webxr_ar_lighting - It warns "Feature 'light-estimation' is not supported for mode: immersive-ar" and then throws "Session does not support feature light-estimation" when calling session.requestLightProbe (Quest Browser v32, Chromium 122)

@cabanier - any ETA on Quest 3 supporting this?

@josephrocca josephrocca changed the title Current device support? Current device support for lighting estimation in immersive-ar? Mar 9, 2024
@cabanier
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cabanier commented Mar 9, 2024

@cabanier - any ETA on Quest 3 supporting this?

No, I haven't seen any public announcements.

@josephrocca
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josephrocca commented Mar 9, 2024

Oh, I see - I didn't realise that it wasn't even supported on native yet, and I assume Quest Browser XR features are all downstream of native. Any change you could ping someone who might be informed on very rough timelines for the native side of things? (I assume Quest 3 very easily has the hardware/capability for this.)

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