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XO_AI_random.py
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XO_AI_random.py
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# 2D tic-tac-toe game 3 × 3 with random AI
# human starts
import random
def draw_the_field(_field_):
print(f'{field[0]} {field[1]} {field[2]}')
print(f'{field[3]} {field[4]} {field[5]}')
print(f'{field[6]} {field[7]} {field[8]}')
def check_the_win(_player_, _field_):
# check for a filled column/row
for i in range(3): # columns
if sum(_field_[i + j] == _player_ for j in range(0, 7, 3)) == 3:
draw_the_field(field)
print(f'Player {"1" if _player_ == "X" else "2"} has won!')
return True
for i in range(0, 7, 3): # rows
if sum(_field_[i + j] == _player_ for j in range(3)) == 3:
draw_the_field(field)
print(f'Player {"1" if _player_ == "X" else "2"} has won!')
return True
# check for a filled diagonal
if sum(_field_[i] == _player_ for i in range(0, 9, 4)) == 3: # ↘
draw_the_field(field)
print(f'Player {"1" if _player_ == "X" else "2"} has won!')
return True
if sum(_field_[j] == _player_ for j in range(2, 8, 2)) == 3: # ↗
draw_the_field(field)
print(f'Player {"1" if _player_ == "X" else "2"} has won!')
return True
return False
def player_turn():
turn = int(input())
field[turn - 1] = 'X'
free_tiles.remove(turn)
def computers_turn():
turn_ai = random.choice(free_tiles)
field[turn_ai - 1] = 'O'
free_tiles.remove(turn_ai)
free_tiles = [n + 1 for n in range(9)]
field = [n + 1 for n in range(9)]
game_over = False
players = ('player', 'computer')
who_starts = random.choice(players)
if who_starts == 'player':
while not game_over:
draw_the_field(field)
if not free_tiles:
print('It\'s a draw!')
break
player_turn()
game_over = check_the_win('X', field)
if game_over:
break
computers_turn()
game_over = check_the_win('O', field)
else:
while not game_over:
if not free_tiles:
print('It\'s a draw!')
break
computers_turn()
game_over = check_the_win('O', field)
if game_over:
break
draw_the_field(field)
player_turn()
game_over = check_the_win('X', field)